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Creating-Mods.md
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This page will cover the basics of extracting WipEout 2048 asset packs, and turning your mods into .fstar files that players can use. Information on how to modify the game's files directly once you've extracted them is not provided here, but there are other pages dedicated to a handful of file formats the game uses which can be found in the Table of Contents on the right-hand side.
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As with any and all video games, before you can create mods, it's usually a good idea to dump the original assets first so you have an idea of what artwork the game is looking for and how you can manipulate it. If you don't have a good grasp of a game's internal filesystem then it can be a shot in the dark trying to replace the original assets effectively.
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## Extracting the original PSARC files
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<div style="background-color:#ffa78c;border:2px solid #f00;"><b>DISCLAIMER: psp2psarc.exe is proprietary, confidential software owned by Sony Computer Entertainment.</b> While it's highly unlikely that they will punish anyone for using a leaked SDK from a decade ago on discontinued hardware, it's worth noting that <b>Sony can decide to revoke the download links on this page at any given time</b> as well as any of the archives found elsewhere online. The current only exception to this is Archive.org which has a DMCA exemption in the United States. If you are not comfortable using psp2psarc.exe, you may try one of it's many open-source alternatives made by the Vita hacking community. Many of these tools will only work for extracting though, not repacking, or are buggy. Use whichever one works best for you, and choose so at your own risk.</div>
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The following instructions are for psp2psarc, the official Sony-developed archiving tool. Open-source alternatives may work differently.
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