diff --git a/Creating-Mods.md b/Creating-Mods.md new file mode 100644 index 0000000..78f66c7 --- /dev/null +++ b/Creating-Mods.md @@ -0,0 +1,9 @@ +This page will cover the basics of extracting WipEout 2048 asset packs, and turning your mods into .fstar files that players can use. Information on how to modify the game's files directly once you've extracted them is not provided here, but there are other pages dedicated to a handful of file formats the game uses which can be found in the Table of Contents on the right-hand side. + +As with any and all video games, before you can create mods, it's usually a good idea to dump the original assets first so you have an idea of what artwork the game is looking for and how you can manipulate it. If you don't have a good grasp of a game's internal filesystem then it can be a shot in the dark trying to replace the original assets effectively. + +## Extracting the original PSARC files +