fix ignores this time?
This commit is contained in:
parent
d41a281ae5
commit
86f6acd92b
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[Project]
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Name=OldKeeperFiler
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Manager=KDevCMakeManager
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REM PLAY Level 34
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SET_GENERATE_SPEED(700)
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MAX_CREATURES(PLAYER0,25)
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MAX_CREATURES(PLAYER1,35)
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START_MONEY(PLAYER0,20000)
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START_MONEY(PLAYER1,60000)
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COMPUTER_PLAYER(PLAYER1,6)
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REM ALL PLAYERS
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ADD_CREATURE_TO_POOL(FLY,20)
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ADD_CREATURE_TO_POOL(SPIDER,25)
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ADD_CREATURE_TO_POOL(DEMONSPAWN,45)
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ADD_CREATURE_TO_POOL(TROLL,30)
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ADD_CREATURE_TO_POOL(SORCEROR,17)
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ADD_CREATURE_TO_POOL(BILE_DEMON,25)
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ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
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ADD_CREATURE_TO_POOL(VAMPIRE,11)
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ADD_CREATURE_TO_POOL(DRAGON,11)
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ADD_CREATURE_TO_POOL(HELL_HOUND,30)
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ADD_CREATURE_TO_POOL(ORC,30)
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REM Creature_Availability
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CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
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CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
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REM Room_Availability
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ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
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ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
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ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
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ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
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ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
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ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
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ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
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REM Spells
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
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MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
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REM doors & traps
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DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
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TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
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DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
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TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
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DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
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TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
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DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
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TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
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TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
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REM research order
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rem CREATE_TEXT(0,134"YOUR MISSION HERE IS TO CAPTURE THE AVATAR AND TURN THIS WHOLE WORLD EVIL. A RIVAL KEEPER CHALLENGES YOU FOR THE CROWN OF THE MOST EVIL.")
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rem CREATE_TEXT(1,135"WELL DONE,YOU HAVE DESTROYED THE AVATAR'S CASTLE, BUT YOUR RIVAL HAS ALREADY MADE OFF WITH THE CAPTURED AVATAR.ONLY THE MOST EVIL OF DUNGEON KEEPER'S CAN KILL THE AVATAR. PROVE YOUR WORTH, RAMSACK YOUR RIVALS CASTLE AND KILL THE AVATAR")
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rem CREATE_TEXT(2,136"THE AVATAR IS DEAD BUT NOT BURIED, HE HAS RESSURECTED HIMSELF IN A HIDDEN HERO STRONGHOLD AND IS ENTHUSING HIS ARMIES TO DESTROY YOUR DUNGEON. THIS NOW IS THE ULTIMATE BATTLE BETWEEN GOOD AND EVIL, THERE CAN ONLY BE ONE SURVIVOR.")
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DISPLAY_OBJECTIVE(134,PLAYER0)
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CREATE_PARTY(ONE)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
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CREATE_PARTY(TWO)
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ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
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CREATE_PARTY(THREE)
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ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(THREE,WIZARD,5,650,ATTACK_ENEMIES,0)
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CREATE_PARTY(FOUR)
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ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0)
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CREATE_PARTY(FIVE)
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ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0)
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CREATE_PARTY(THIEVES)
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ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0)
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ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0)
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CREATE_PARTY(SKELETON)
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ADD_TO_PARTY(SKELETON(SKELETON,6,300,ATTACK_ENEMIES,0)
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CREATE_PARTY(DWARVEN)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
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CREATE_PARTY(TRAINERS)
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ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TRAINERS,WIZARD,5,1200,STEAL_SPELLS,0)
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ADD_TO_PARTY(TRAINERS,WIZARD,3,700,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TRAINERS,ARCHER,3,500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TRAINERS,THIEF,7,3000,STEAL_GOLD,0)
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CREATE_PARTY(SAMURAIII)
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ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0)
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IF_ACTION_POINT(1,PLAYER0)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
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SET_FLAG(PLAYER_GOOD,FLAG0,1)
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SET_TIMER(PLAYER_GOOD,TIMER0)
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ENDIF
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IF_ACTION_POINT(10,PLAYER0)
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SET_FLAG(PLAYER_GOOD,FLAG0,1)
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ENDIF
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IF_ACTION_POINT(17,PLAYER0)
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SET_FLAG(PLAYER_GOOD,FLAG0,1)
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ENDIF
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IF(PLAYER_GOOD,FLAG0 == 1)
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IF(PLAYER_GOOD,TIMER0 >= 1500)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,1)
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SET_TIMER(PLAYER_GOOD,TIMER0)
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ENDIF
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ENDIF
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IF(PLAYER_GOOD,FLAG0 == 1)
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IF(PLAYER_GOOD,TIMER0 >= 6000)
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NEXT_COMMAND_REUSABLE
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-4,1)
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next_command_reusable
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SET_TIMER(PLAYER_GOOD,TIMER0)
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ENDIF
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ENDIF
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IF(PLAYER_GOOD,FLAG0 == 1)
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IF(PLAYER0,TORTURE >= 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,-4,1)
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ENDIF
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ENDIF
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IF_ACTION_POINT(3,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,4,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,5,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,6,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,7,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,8,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,9,1)
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SET_TIMER(PLAYER_GOOD,TIMER1)
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ENDIF
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ENDIF
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IF(PLAYER_GOOD,TIMER1 >= 250)
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ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,6,1,8,0)
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ENDIF
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IF(PLAYER_GOOD,TIMER1 >= 290)
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ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,9,1,8,0)
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ENDIF
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IF(PLAYER_good,DUNGEON_DESTROYED == 1)
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SET_FLAG(PLAYER_GOOD,FLAG0,2)
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DISPLAY_OBJECTIVE(135,PLAYER_GOOD)
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ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,PLAYER1,1,10,0)
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ENDIF
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IF_ACTION_POINT(10,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TRAINERS,11,1)
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ENDIF
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ENDIF
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IF_ACTION_POINT(12,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1)
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ENDIF
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ENDIF
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IF_ACTION_POINT(13,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,14,1)
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ENDIF
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ENDIF
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IF_ACTION_POINT(13,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,15,1)
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ENDIF
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ENDIF
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IF_ACTION_POINT(16,PLAYER0)
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IF(PLAYER_GOOD,FLAG0 == 1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARVEN,-4,1)
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ENDIF
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ENDIF
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CREATE_PARTY(TUNNELLER)
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ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
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CREATE_PARTY(AVATAR_I)
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ADD_TO_PARTY(AVATAR_I,KNIGHT,7,3000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0)
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CREATE_PARTY(AVATAR_II)
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ADD_TO_PARTY(AVATAR_II,KNIGHT,8,3500,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
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CREATE_PARTY(AVATAR_III)
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ADD_TO_PARTY(AVATAR_III,KNIGHT,9,4000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
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CREATE_PARTY(AVATAR)
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ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(AVATAR,AVATAR,10,20000,ATTACK_ENEMIES,0)
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CREATE_PARTY(FAIRY)
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ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
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ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
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IF(PLAYER1,DUNGEON_DESTROYED == 1)
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SET_FLAG(PLAYER0,FLAG0,3)
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ENDIF
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IF(PLAYER_GOOD,FLAG0 == 3)
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IF(PLAYER_GOOD,AVATAR == 0)
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DISPLAY_OBJECTIVE(136,PLAYER0)
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SET_FLAG(PLAYER0,FLAG0,4)
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ENDIF
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ENDIF
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IF(PLAYER0,FLAG0 == 4)
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ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELLER,18,DUNGEON,0,6,200)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_I,-1,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_II,-2,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_III,-3,1)
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SET_TIMER(PLAYER_GOOD,TIMER3)
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IF(PLAYER_GOOD,TIMER3 >= 300)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1)
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ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,1)
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IF(PLAYER_GOOD,AVATAR == 0)
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WIN_GAME
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ENDIF
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ENDIF
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ENDIF
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IF(PLAYER0,DUNGEON_DESTROYED == 1)
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LOSE_GAME
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ENDIF
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@ -1,347 +0,0 @@
|
|||
REM PLAY Level 34
|
||||
|
||||
SET_GENERATE_SPEED(700)
|
||||
|
||||
MAX_CREATURES(PLAYER0,25)
|
||||
MAX_CREATURES(PLAYER1,35)
|
||||
|
||||
START_MONEY(PLAYER0,20000)
|
||||
START_MONEY(PLAYER1,60000)
|
||||
|
||||
COMPUTER_PLAYER(PLAYER1,6)
|
||||
|
||||
|
||||
REM ALL PLAYERS
|
||||
|
||||
ADD_CREATURE_TO_POOL(FLY,20)
|
||||
ADD_CREATURE_TO_POOL(SPIDER,25)
|
||||
ADD_CREATURE_TO_POOL(DEMONSPAWN,45)
|
||||
ADD_CREATURE_TO_POOL(TROLL,30)
|
||||
ADD_CREATURE_TO_POOL(SORCEROR,17)
|
||||
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
|
||||
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
|
||||
ADD_CREATURE_TO_POOL(VAMPIRE,11)
|
||||
ADD_CREATURE_TO_POOL(DRAGON,11)
|
||||
ADD_CREATURE_TO_POOL(HELL_HOUND,30)
|
||||
ADD_CREATURE_TO_POOL(ORC,30)
|
||||
|
||||
|
||||
REM Creature_Availability
|
||||
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
|
||||
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
|
||||
|
||||
|
||||
REM Room_Availability
|
||||
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
|
||||
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
|
||||
|
||||
|
||||
REM Spells
|
||||
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
|
||||
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
|
||||
|
||||
|
||||
REM doors & traps
|
||||
|
||||
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
|
||||
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
|
||||
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
|
||||
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
|
||||
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
|
||||
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
|
||||
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
|
||||
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
|
||||
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
|
||||
|
||||
|
||||
REM research order
|
||||
|
||||
rem CREATE_TEXT(0,134"YOUR MISSION HERE IS TO CAPTURE THE AVATAR AND TURN THIS WHOLE WORLD EVIL. A RIVAL KEEPER CHALLENGES YOU FOR THE CROWN OF THE MOST EVIL.")
|
||||
rem CREATE_TEXT(1,135"WELL DONE,YOU HAVE DESTROYED THE AVATAR'S CASTLE, BUT YOUR RIVAL HAS ALREADY MADE OFF WITH THE CAPTURED AVATAR.ONLY THE MOST EVIL OF DUNGEON KEEPER'S CAN KILL THE AVATAR. PROVE YOUR WORTH, RAMSACK YOUR RIVALS CASTLE AND KILL THE AVATAR")
|
||||
rem CREATE_TEXT(2,136"THE AVATAR IS DEAD BUT NOT BURIED, HE HAS RESSURECTED HIMSELF IN A HIDDEN HERO STRONGHOLD AND IS ENTHUSING HIS ARMIES TO DESTROY YOUR DUNGEON. THIS NOW IS THE ULTIMATE BATTLE BETWEEN GOOD AND EVIL, THERE CAN ONLY BE ONE SURVIVOR.")
|
||||
|
||||
DISPLAY_OBJECTIVE(134,PLAYER0)
|
||||
|
||||
CREATE_PARTY(ONE)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(TWO)
|
||||
ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(THREE)
|
||||
ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(THREE,WIZARD,5,650,ATTACK_ENEMIES,0)
|
||||
|
||||
|
||||
CREATE_PARTY(FOUR)
|
||||
ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0)
|
||||
|
||||
|
||||
CREATE_PARTY(FIVE)
|
||||
ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(THIEVES)
|
||||
ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0)
|
||||
ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0)
|
||||
|
||||
CREATE_PARTY(SKELETON)
|
||||
ADD_TO_PARTY(SKELETON(SKELETON,6,300,ATTACK_ENEMIES,0)
|
||||
|
||||
|
||||
|
||||
CREATE_PARTY(DWARVEN)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0)
|
||||
|
||||
|
||||
CREATE_PARTY(TRAINERS)
|
||||
ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TRAINERS,WIZARD,5,1200,STEAL_SPELLS,0)
|
||||
ADD_TO_PARTY(TRAINERS,WIZARD,3,700,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TRAINERS,ARCHER,3,500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TRAINERS,THIEF,7,3000,STEAL_GOLD,0)
|
||||
|
||||
CREATE_PARTY(SAMURAIII)
|
||||
ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0)
|
||||
|
||||
IF_ACTION_POINT(1,PLAYER0)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
|
||||
SET_FLAG(PLAYER_GOOD,FLAG0,1)
|
||||
SET_TIMER(PLAYER_GOOD,TIMER0)
|
||||
ENDIF
|
||||
|
||||
|
||||
IF_ACTION_POINT(10,PLAYER0)
|
||||
SET_FLAG(PLAYER_GOOD,FLAG0,1)
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(17,PLAYER0)
|
||||
SET_FLAG(PLAYER_GOOD,FLAG0,1)
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
IF(PLAYER_GOOD,TIMER0 >= 1500)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,1)
|
||||
SET_TIMER(PLAYER_GOOD,TIMER0)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
IF(PLAYER_GOOD,TIMER0 >= 6000)
|
||||
NEXT_COMMAND_REUSABLE
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-4,1)
|
||||
next_command_reusable
|
||||
SET_TIMER(PLAYER_GOOD,TIMER0)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
IF(PLAYER0,TORTURE >= 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,-4,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(3,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,4,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,5,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,6,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,7,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,8,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,9,1)
|
||||
SET_TIMER(PLAYER_GOOD,TIMER1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_GOOD,TIMER1 >= 250)
|
||||
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,6,1,8,0)
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_GOOD,TIMER1 >= 290)
|
||||
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,9,1,8,0)
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER_good,DUNGEON_DESTROYED == 1)
|
||||
SET_FLAG(PLAYER_GOOD,FLAG0,2)
|
||||
DISPLAY_OBJECTIVE(135,PLAYER_GOOD)
|
||||
ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,PLAYER1,1,10,0)
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(10,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TRAINERS,11,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(12,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(13,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,14,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(13,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,15,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF_ACTION_POINT(16,PLAYER0)
|
||||
IF(PLAYER_GOOD,FLAG0 == 1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARVEN,-4,1)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
CREATE_PARTY(TUNNELLER)
|
||||
ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(AVATAR_I)
|
||||
ADD_TO_PARTY(AVATAR_I,KNIGHT,7,3000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(AVATAR_II)
|
||||
ADD_TO_PARTY(AVATAR_II,KNIGHT,8,3500,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(AVATAR_III)
|
||||
ADD_TO_PARTY(AVATAR_III,KNIGHT,9,4000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(AVATAR)
|
||||
ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(AVATAR,AVATAR,10,20000,ATTACK_ENEMIES,0)
|
||||
|
||||
CREATE_PARTY(FAIRY)
|
||||
ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
|
||||
ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0)
|
||||
|
||||
IF(PLAYER1,DUNGEON_DESTROYED == 1)
|
||||
SET_FLAG(PLAYER0,FLAG0,3)
|
||||
ENDIF
|
||||
|
||||
|
||||
IF(PLAYER_GOOD,FLAG0 == 3)
|
||||
IF(PLAYER_GOOD,AVATAR == 0)
|
||||
DISPLAY_OBJECTIVE(136,PLAYER0)
|
||||
SET_FLAG(PLAYER0,FLAG0,4)
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
|
||||
|
||||
IF(PLAYER0,FLAG0 == 4)
|
||||
ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELLER,18,DUNGEON,0,6,200)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_I,-1,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_II,-2,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_III,-3,1)
|
||||
SET_TIMER(PLAYER_GOOD,TIMER3)
|
||||
IF(PLAYER_GOOD,TIMER3 >= 300)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1)
|
||||
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,1)
|
||||
IF(PLAYER_GOOD,AVATAR == 0)
|
||||
WIN_GAME
|
||||
ENDIF
|
||||
ENDIF
|
||||
ENDIF
|
||||
|
||||
IF(PLAYER0,DUNGEON_DESTROYED == 1)
|
||||
LOSE_GAME
|
||||
ENDIF
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user