diff --git a/OldKeeperFiler.kdev4 b/OldKeeperFiler.kdev4 deleted file mode 100644 index b2d4700..0000000 --- a/OldKeeperFiler.kdev4 +++ /dev/null @@ -1,3 +0,0 @@ -[Project] -Name=OldKeeperFiler -Manager=KDevCMakeManager diff --git a/test/map00021/map00021.anm b/test/map00021/map00021.anm deleted file mode 100644 index 07857a0..0000000 Binary files a/test/map00021/map00021.anm and /dev/null differ diff --git a/test/map00021/map00021.cei.png b/test/map00021/map00021.cei.png deleted file mode 100644 index 7d55bd7..0000000 Binary files a/test/map00021/map00021.cei.png and /dev/null differ diff --git a/test/map00021/map00021.cub b/test/map00021/map00021.cub deleted file mode 100644 index 186fb8b..0000000 Binary files a/test/map00021/map00021.cub and /dev/null differ diff --git a/test/map00021/map00021.dor b/test/map00021/map00021.dor deleted file mode 100644 index 593f470..0000000 Binary files a/test/map00021/map00021.dor and /dev/null differ diff --git a/test/map00021/map00021.rom b/test/map00021/map00021.rom deleted file mode 100644 index 593f470..0000000 Binary files a/test/map00021/map00021.rom and /dev/null differ diff --git a/test/map00021/map00021.swt b/test/map00021/map00021.swt deleted file mode 100644 index 5194eaa..0000000 Binary files a/test/map00021/map00021.swt and /dev/null differ diff --git a/test/map00021/map00021.tmn b/test/map00021/map00021.tmn deleted file mode 100644 index f76dd23..0000000 Binary files a/test/map00021/map00021.tmn and /dev/null differ diff --git a/test/map00021/map00021.txt b/test/map00021/map00021.txt deleted file mode 100644 index 3931370..0000000 --- a/test/map00021/map00021.txt +++ /dev/null @@ -1,347 +0,0 @@ -REM PLAY Level 34 - -SET_GENERATE_SPEED(700) - -MAX_CREATURES(PLAYER0,25) -MAX_CREATURES(PLAYER1,35) - -START_MONEY(PLAYER0,20000) -START_MONEY(PLAYER1,60000) - -COMPUTER_PLAYER(PLAYER1,6) - - -REM ALL PLAYERS - -ADD_CREATURE_TO_POOL(FLY,20) -ADD_CREATURE_TO_POOL(SPIDER,25) -ADD_CREATURE_TO_POOL(DEMONSPAWN,45) -ADD_CREATURE_TO_POOL(TROLL,30) -ADD_CREATURE_TO_POOL(SORCEROR,17) -ADD_CREATURE_TO_POOL(BILE_DEMON,25) -ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) -ADD_CREATURE_TO_POOL(VAMPIRE,11) -ADD_CREATURE_TO_POOL(DRAGON,11) -ADD_CREATURE_TO_POOL(HELL_HOUND,30) -ADD_CREATURE_TO_POOL(ORC,30) - - - REM Creature_Availability - - CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1) - - - REM Room_Availability - - ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0) - - - REM Spells - - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0) - - - REM doors & traps - - DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) - - - REM research order - -rem CREATE_TEXT(0,134"YOUR MISSION HERE IS TO CAPTURE THE AVATAR AND TURN THIS WHOLE WORLD EVIL. A RIVAL KEEPER CHALLENGES YOU FOR THE CROWN OF THE MOST EVIL.") -rem CREATE_TEXT(1,135"WELL DONE,YOU HAVE DESTROYED THE AVATAR'S CASTLE, BUT YOUR RIVAL HAS ALREADY MADE OFF WITH THE CAPTURED AVATAR.ONLY THE MOST EVIL OF DUNGEON KEEPER'S CAN KILL THE AVATAR. PROVE YOUR WORTH, RAMSACK YOUR RIVALS CASTLE AND KILL THE AVATAR") -rem CREATE_TEXT(2,136"THE AVATAR IS DEAD BUT NOT BURIED, HE HAS RESSURECTED HIMSELF IN A HIDDEN HERO STRONGHOLD AND IS ENTHUSING HIS ARMIES TO DESTROY YOUR DUNGEON. THIS NOW IS THE ULTIMATE BATTLE BETWEEN GOOD AND EVIL, THERE CAN ONLY BE ONE SURVIVOR.") - -DISPLAY_OBJECTIVE(134,PLAYER0) - -CREATE_PARTY(ONE) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - -CREATE_PARTY(TWO) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - -CREATE_PARTY(THREE) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,WIZARD,5,650,ATTACK_ENEMIES,0) - - -CREATE_PARTY(FOUR) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0) - - -CREATE_PARTY(FIVE) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0) - -CREATE_PARTY(THIEVES) - ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0) - ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0) - -CREATE_PARTY(SKELETON) - ADD_TO_PARTY(SKELETON(SKELETON,6,300,ATTACK_ENEMIES,0) - - - -CREATE_PARTY(DWARVEN) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - - -CREATE_PARTY(TRAINERS) - ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,WIZARD,5,1200,STEAL_SPELLS,0) - ADD_TO_PARTY(TRAINERS,WIZARD,3,700,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,THIEF,7,3000,STEAL_GOLD,0) - -CREATE_PARTY(SAMURAIII) - ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0) - -IF_ACTION_POINT(1,PLAYER0) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1) - SET_FLAG(PLAYER_GOOD,FLAG0,1) - SET_TIMER(PLAYER_GOOD,TIMER0) -ENDIF - - -IF_ACTION_POINT(10,PLAYER0) - SET_FLAG(PLAYER_GOOD,FLAG0,1) -ENDIF - -IF_ACTION_POINT(17,PLAYER0) - SET_FLAG(PLAYER_GOOD,FLAG0,1) -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER_GOOD,TIMER0 >= 1500) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,1) - SET_TIMER(PLAYER_GOOD,TIMER0) - ENDIF -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER_GOOD,TIMER0 >= 6000) - NEXT_COMMAND_REUSABLE - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-4,1) - next_command_reusable - SET_TIMER(PLAYER_GOOD,TIMER0) - ENDIF -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER0,TORTURE >= 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,-4,1) - ENDIF -ENDIF - -IF_ACTION_POINT(3,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,4,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,5,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,6,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,7,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,8,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,9,1) - SET_TIMER(PLAYER_GOOD,TIMER1) - ENDIF -ENDIF - -IF(PLAYER_GOOD,TIMER1 >= 250) - ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,6,1,8,0) -ENDIF - -IF(PLAYER_GOOD,TIMER1 >= 290) - ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,9,1,8,0) -ENDIF - -IF(PLAYER_good,DUNGEON_DESTROYED == 1) - SET_FLAG(PLAYER_GOOD,FLAG0,2) - DISPLAY_OBJECTIVE(135,PLAYER_GOOD) - ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,PLAYER1,1,10,0) -ENDIF - -IF_ACTION_POINT(10,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TRAINERS,11,1) - ENDIF -ENDIF - -IF_ACTION_POINT(12,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1) - ENDIF -ENDIF - -IF_ACTION_POINT(13,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,14,1) - ENDIF -ENDIF - -IF_ACTION_POINT(13,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,15,1) - ENDIF -ENDIF - -IF_ACTION_POINT(16,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARVEN,-4,1) - ENDIF -ENDIF - - - - - - - - -CREATE_PARTY(TUNNELLER) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_I) - ADD_TO_PARTY(AVATAR_I,KNIGHT,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_II) - ADD_TO_PARTY(AVATAR_II,KNIGHT,8,3500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_III) - ADD_TO_PARTY(AVATAR_III,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,AVATAR,10,20000,ATTACK_ENEMIES,0) - -CREATE_PARTY(FAIRY) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - -IF(PLAYER1,DUNGEON_DESTROYED == 1) - SET_FLAG(PLAYER0,FLAG0,3) -ENDIF - - -IF(PLAYER_GOOD,FLAG0 == 3) - IF(PLAYER_GOOD,AVATAR == 0) - DISPLAY_OBJECTIVE(136,PLAYER0) - SET_FLAG(PLAYER0,FLAG0,4) - ENDIF -ENDIF - - - -IF(PLAYER0,FLAG0 == 4) - ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELLER,18,DUNGEON,0,6,200) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_I,-1,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_II,-2,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_III,-3,1) - SET_TIMER(PLAYER_GOOD,TIMER3) - IF(PLAYER_GOOD,TIMER3 >= 300) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,1) - IF(PLAYER_GOOD,AVATAR == 0) - WIN_GAME - ENDIF - ENDIF -ENDIF - -IF(PLAYER0,DUNGEON_DESTROYED == 1) - LOSE_GAME -ENDIF - - - - - - - diff --git a/test/map00021/map00021.zon b/test/map00021/map00021.zon deleted file mode 100644 index 430ef91..0000000 Binary files a/test/map00021/map00021.zon and /dev/null differ diff --git a/test/map00021/orig/map00021.anm b/test/map00021/orig/map00021.anm deleted file mode 100644 index 07857a0..0000000 Binary files a/test/map00021/orig/map00021.anm and /dev/null differ diff --git a/test/map00021/orig/map00021.cub b/test/map00021/orig/map00021.cub deleted file mode 100644 index 186fb8b..0000000 Binary files a/test/map00021/orig/map00021.cub and /dev/null differ diff --git a/test/map00021/orig/map00021.dor b/test/map00021/orig/map00021.dor deleted file mode 100644 index 593f470..0000000 Binary files a/test/map00021/orig/map00021.dor and /dev/null differ diff --git a/test/map00021/orig/map00021.rom b/test/map00021/orig/map00021.rom deleted file mode 100644 index 593f470..0000000 Binary files a/test/map00021/orig/map00021.rom and /dev/null differ diff --git a/test/map00021/orig/map00021.swt b/test/map00021/orig/map00021.swt deleted file mode 100644 index 9da9482..0000000 Binary files a/test/map00021/orig/map00021.swt and /dev/null differ diff --git a/test/map00021/orig/map00021.tmn b/test/map00021/orig/map00021.tmn deleted file mode 100644 index f76dd23..0000000 Binary files a/test/map00021/orig/map00021.tmn and /dev/null differ diff --git a/test/map00021/orig/map00021.txt b/test/map00021/orig/map00021.txt deleted file mode 100644 index 3931370..0000000 --- a/test/map00021/orig/map00021.txt +++ /dev/null @@ -1,347 +0,0 @@ -REM PLAY Level 34 - -SET_GENERATE_SPEED(700) - -MAX_CREATURES(PLAYER0,25) -MAX_CREATURES(PLAYER1,35) - -START_MONEY(PLAYER0,20000) -START_MONEY(PLAYER1,60000) - -COMPUTER_PLAYER(PLAYER1,6) - - -REM ALL PLAYERS - -ADD_CREATURE_TO_POOL(FLY,20) -ADD_CREATURE_TO_POOL(SPIDER,25) -ADD_CREATURE_TO_POOL(DEMONSPAWN,45) -ADD_CREATURE_TO_POOL(TROLL,30) -ADD_CREATURE_TO_POOL(SORCEROR,17) -ADD_CREATURE_TO_POOL(BILE_DEMON,25) -ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) -ADD_CREATURE_TO_POOL(VAMPIRE,11) -ADD_CREATURE_TO_POOL(DRAGON,11) -ADD_CREATURE_TO_POOL(HELL_HOUND,30) -ADD_CREATURE_TO_POOL(ORC,30) - - - REM Creature_Availability - - CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1) - CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1) - - - REM Room_Availability - - ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) - ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) - ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0) - - - REM Spells - - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0) - MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0) - - - REM doors & traps - - DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) - DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) - TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) - - - REM research order - -rem CREATE_TEXT(0,134"YOUR MISSION HERE IS TO CAPTURE THE AVATAR AND TURN THIS WHOLE WORLD EVIL. A RIVAL KEEPER CHALLENGES YOU FOR THE CROWN OF THE MOST EVIL.") -rem CREATE_TEXT(1,135"WELL DONE,YOU HAVE DESTROYED THE AVATAR'S CASTLE, BUT YOUR RIVAL HAS ALREADY MADE OFF WITH THE CAPTURED AVATAR.ONLY THE MOST EVIL OF DUNGEON KEEPER'S CAN KILL THE AVATAR. PROVE YOUR WORTH, RAMSACK YOUR RIVALS CASTLE AND KILL THE AVATAR") -rem CREATE_TEXT(2,136"THE AVATAR IS DEAD BUT NOT BURIED, HE HAS RESSURECTED HIMSELF IN A HIDDEN HERO STRONGHOLD AND IS ENTHUSING HIS ARMIES TO DESTROY YOUR DUNGEON. THIS NOW IS THE ULTIMATE BATTLE BETWEEN GOOD AND EVIL, THERE CAN ONLY BE ONE SURVIVOR.") - -DISPLAY_OBJECTIVE(134,PLAYER0) - -CREATE_PARTY(ONE) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - ADD_TO_PARTY(ONE,ARCHER,2,300,ATTACK_ENEMIES,0) - -CREATE_PARTY(TWO) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,BARBARIAN,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0) - -CREATE_PARTY(THREE) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,DWARFA,4,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(THREE,WIZARD,5,650,ATTACK_ENEMIES,0) - - -CREATE_PARTY(FOUR) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,WIZARD,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FOUR,DWARFA,5,650,ATTACK_ENEMIES,0) - - -CREATE_PARTY(FIVE) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FIVE,FAIRY,5,750,ATTACK_ENEMIES,0) - -CREATE_PARTY(THIEVES) - ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0) - ADD_TO_PARTY(THIEVES,THIEF,8,2000,STEAL_GOLD,0) - -CREATE_PARTY(SKELETON) - ADD_TO_PARTY(SKELETON(SKELETON,6,300,ATTACK_ENEMIES,0) - - - -CREATE_PARTY(DWARVEN) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(DWARVEN,DWARFA,5,2000,ATTACK_ENEMIES,0) - - -CREATE_PARTY(TRAINERS) - ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,BARBARIAN,4,1000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,WIZARD,5,1200,STEAL_SPELLS,0) - ADD_TO_PARTY(TRAINERS,WIZARD,3,700,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,ARCHER,3,500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TRAINERS,THIEF,7,3000,STEAL_GOLD,0) - -CREATE_PARTY(SAMURAIII) - ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(SAMURAIII,SAMURAI,6,2500,ATTACK_ENEMIES,0) - -IF_ACTION_POINT(1,PLAYER0) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1) - SET_FLAG(PLAYER_GOOD,FLAG0,1) - SET_TIMER(PLAYER_GOOD,TIMER0) -ENDIF - - -IF_ACTION_POINT(10,PLAYER0) - SET_FLAG(PLAYER_GOOD,FLAG0,1) -ENDIF - -IF_ACTION_POINT(17,PLAYER0) - SET_FLAG(PLAYER_GOOD,FLAG0,1) -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER_GOOD,TIMER0 >= 1500) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-4,1) - SET_TIMER(PLAYER_GOOD,TIMER0) - ENDIF -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER_GOOD,TIMER0 >= 6000) - NEXT_COMMAND_REUSABLE - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-4,1) - next_command_reusable - SET_TIMER(PLAYER_GOOD,TIMER0) - ENDIF -ENDIF - -IF(PLAYER_GOOD,FLAG0 == 1) - IF(PLAYER0,TORTURE >= 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THIEVES,-4,1) - ENDIF -ENDIF - -IF_ACTION_POINT(3,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,4,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,5,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,6,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,7,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,8,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SKELETON,9,1) - SET_TIMER(PLAYER_GOOD,TIMER1) - ENDIF -ENDIF - -IF(PLAYER_GOOD,TIMER1 >= 250) - ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,6,1,8,0) -ENDIF - -IF(PLAYER_GOOD,TIMER1 >= 290) - ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,GHOST,9,1,8,0) -ENDIF - -IF(PLAYER_good,DUNGEON_DESTROYED == 1) - SET_FLAG(PLAYER_GOOD,FLAG0,2) - DISPLAY_OBJECTIVE(135,PLAYER_GOOD) - ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,PLAYER1,1,10,0) -ENDIF - -IF_ACTION_POINT(10,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TRAINERS,11,1) - ENDIF -ENDIF - -IF_ACTION_POINT(12,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-5,1) - ENDIF -ENDIF - -IF_ACTION_POINT(13,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,14,1) - ENDIF -ENDIF - -IF_ACTION_POINT(13,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SAMURAIII,15,1) - ENDIF -ENDIF - -IF_ACTION_POINT(16,PLAYER0) - IF(PLAYER_GOOD,FLAG0 == 1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DWARVEN,-4,1) - ENDIF -ENDIF - - - - - - - - -CREATE_PARTY(TUNNELLER) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - ADD_TO_PARTY(TUNNELLER,TUNNELLER,6,200,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_I) - ADD_TO_PARTY(AVATAR_I,KNIGHT,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,BARBARIAN,5,750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_I,ARCHER,3,550,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_II) - ADD_TO_PARTY(AVATAR_II,KNIGHT,8,3500,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_II,SAMURAI,5,1750,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR_III) - ADD_TO_PARTY(AVATAR_III,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR_III,MONK,7,3000,ATTACK_ENEMIES,0) - -CREATE_PARTY(AVATAR) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,KNIGHT,9,4000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(AVATAR,AVATAR,10,20000,ATTACK_ENEMIES,0) - -CREATE_PARTY(FAIRY) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - ADD_TO_PARTY(FAIRY,FAIRY,9,2000,ATTACK_ENEMIES,0) - -IF(PLAYER1,DUNGEON_DESTROYED == 1) - SET_FLAG(PLAYER0,FLAG0,3) -ENDIF - - -IF(PLAYER_GOOD,FLAG0 == 3) - IF(PLAYER_GOOD,AVATAR == 0) - DISPLAY_OBJECTIVE(136,PLAYER0) - SET_FLAG(PLAYER0,FLAG0,4) - ENDIF -ENDIF - - - -IF(PLAYER0,FLAG0 == 4) - ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TUNNELLER,18,DUNGEON,0,6,200) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_I,-1,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_II,-2,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR_III,-3,1) - SET_TIMER(PLAYER_GOOD,TIMER3) - IF(PLAYER_GOOD,TIMER3 >= 300) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,AVATAR,-1,1) - ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FAIRY,-2,1) - IF(PLAYER_GOOD,AVATAR == 0) - WIN_GAME - ENDIF - ENDIF -ENDIF - -IF(PLAYER0,DUNGEON_DESTROYED == 1) - LOSE_GAME -ENDIF - - - - - - - diff --git a/test/map00021/orig/map00021.zon b/test/map00021/orig/map00021.zon deleted file mode 100644 index 430ef91..0000000 Binary files a/test/map00021/orig/map00021.zon and /dev/null differ