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# WIP
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I/O library for common PS3/PSP2 file formats.
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Open source I/O library for common PS3/PSP2 file formats.
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In two parts:
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## scotty
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reimplemention of Sony's psp2psarc
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# Scotty
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Reimplemention of Sony's psp2psarc.
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✅: Available
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🔔: To be added / Unfinished
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❌: No plan for support
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| Feature | PSARC | Vitality4J |
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| ------- | ----- | ---------- |
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| OS agnostic |❌ |✅ |
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| Free (as in freedom) and open source |❌ |✅ |
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| **Can't land you in prison** :) |❌ |✅ |
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| Allows no compression |✅ |🔔 |
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| Zlib compression |✅ |🔔 |
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| LZMA compression |✅ |🔔 |
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| List files and their details |✅ |🔔 |
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| Extracting entire archive |✅ |🔔 |
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| Extracting single file |✅*|🔔 |
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| Extracting array of files |✅*|🔔 |
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| Absolute paths |✅ |🔔 |
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| Relative paths |✅ |🔔 |
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| Custom blocksize |✅ |🔔 |
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| Multi-threading |✅ |❌†|
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| MSELF Generation |✅ |❌ |
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| Regex path modification |✅ |❌ |
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| Strip paths |✅ |❌ |
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## june
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will handle common SCE asset formats (gxt, AT3, at9)
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\* *with some difficulty*
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† *multithreading may be added but it's not on my priority list at the moment*
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# June
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Will handle common SCE asset formats (gxt, AT3, at9)
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Not here yet. TBC
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