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# WIP Open source I/O library for common PS3/PSP2 file formats.
I/O library for common PS3/PSP2 file formats.
In two parts: In two parts:
## scotty # Scotty
reimplemention of Sony's psp2psarc Reimplemention of Sony's psp2psarc.
✅: Available
🔔: To be added / Unfinished
❌: No plan for support
| Feature | PSARC | Vitality4J |
| ------- | ----- | ---------- |
| OS agnostic |❌ |✅ |
| Free (as in freedom) and open source |❌ |✅ |
| **Can't land you in prison** :) |❌ |✅ |
| Allows no compression |✅ |🔔 |
| Zlib compression |✅ |🔔 |
| LZMA compression |✅ |🔔 |
| List files and their details |✅ |🔔 |
| Extracting entire archive |✅ |🔔 |
| Extracting single file |✅*|🔔 |
| Extracting array of files |✅*|🔔 |
| Absolute paths |✅ |🔔 |
| Relative paths |✅ |🔔 |
| Custom blocksize |✅ |🔔 |
| Multi-threading |✅ |❌†|
| MSELF Generation |✅ |❌ |
| Regex path modification |✅ |❌ |
| Strip paths |✅ |❌ |
## june \* *with some difficulty*
will handle common SCE asset formats (gxt, AT3, at9) *multithreading may be added but it's not on my priority list at the moment*
# June
Will handle common SCE asset formats (gxt, AT3, at9)
Not here yet. TBC