From c9818afd234a0e602fe0e96af11beb2f0191432a Mon Sep 17 00:00:00 2001 From: Downforce Agent Date: Mon, 1 Jul 2024 16:27:28 -0400 Subject: [PATCH] Update Creating Mods --- Creating-Mods.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Creating-Mods.md b/Creating-Mods.md index 46e3062..37d7827 100644 --- a/Creating-Mods.md +++ b/Creating-Mods.md @@ -29,7 +29,7 @@ The above commands will extract to the current working directory. All of the Wip For storing mods, Firestar uses the common ZIP format with the FSTAR file extension. The contents of the ZIP are dumped directly over top of the original assets at build time when the user selects "Deploy" and then psp2psarc is called to re-bundle the assets together. ### Auto-Generate a Mod File -Firestar has a build-in tool to create FSTAR files. First, create a folder containing your data/ directory, and any other files Firestar needs such as your delete.txt. Then click "Tools" and then "Generate New Mod from Folder...", and select the folder your mod files are in. +Firestar has a built-in tool to create FSTAR files. First, create a folder containing your data/ directory, and any other files Firestar needs such as your delete.txt. Then click "Tools" and then "Generate New Mod from Folder...", and select the folder your mod files are in. ### Manually Using a ZIP Archiver Place your modified files inside of a new ZIP folder, ensuring that their path precisely matches the path of the originals you are replacing, including placing them in an all-encompasing data/ folder and not the ZIP root. Like so: