/* * Firestar Mod Manager * Copyright (C) 2024 bonkmaykr * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see https://www.gnu.org/licenses/. */ import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import static javax.swing.WindowConstants.EXIT_ON_CLOSE; public class MissPiggy implements ActionListener { JFrame frame = new JFrame(); JPanel frameContainer; JPanel actionsContainer; JPanel descriptionContainer; //JPanel menuBarContainerPanel = new JPanel(); public JMenuBar menuBar; public JMenu fileMenu; public JMenu toolsMenu; public JMenu helpMenu; //JMenuItem menuItem; JScrollPane modListScrollContainer; public JList modList; private JButton toggleButton; private JButton moveUpButton; private JButton deleteButton1; private JButton moveDownButton; private JButton optionsButton; private JButton importButton; private JButton deployButton; private int selectedItem; // Initialize the main window public void Action(/*Main entryPoint*/) { // todo construct contents // todo display modlist /// DEBUG /// Main.Mod testModEntry = /*entryPoint*/new Main().new Mod(); //this is retarded? we're making a new object of a certain type, why the fuck do you care where it comes from? static or regardless?? testModEntry.friendlyName = "Example Mod"; testModEntry.game = "2048"; testModEntry.path = "unused"; testModEntry.version = 1; testModEntry.priority = 0; //might discard this in favor of the list index for simplicity testModEntry.loaderversion = 0; Main.Mods.add(testModEntry); Main.Mods.add(testModEntry); Main.Mods.add(testModEntry); ///-/////-/// // populate menu bar menuBar = new JMenuBar(); fileMenu = new JMenu("File"); toolsMenu = new JMenu("Tools"); helpMenu = new JMenu("Help"); fileMenu.add(new JMenuItem("Deploy All Mods")); fileMenu.add(new JMenuItem("Import Mod...")); fileMenu.add(new JMenuItem("Remove All")); fileMenu.add(new JSeparator()); fileMenu.add(new JMenuItem("Options")); fileMenu.add(new JMenuItem("Quit")); toolsMenu.add(new JMenuItem("Edit Metadata")); // disabled if a mod is not selected from the list toolsMenu.add(new JMenuItem("Generate New Mod from Folder...")); helpMenu.add(new JMenuItem("About Firestar")); menuBar.add(fileMenu); menuBar.add(toolsMenu); menuBar.add(helpMenu); menuBar.setVisible(true); frame.setJMenuBar(menuBar); frame.add(frameContainer); // initialize window contents -- will be handled by IntelliJ IDEA InitializeModListInGUI(); // present mod list fileMenu.getItem(5).addActionListener(this); // display window frame.setSize(800, 600); // 1280 800 frame.setTitle("Firestar Mod Manager"); frame.setResizable(true); frame.setDefaultCloseOperation(EXIT_ON_CLOSE); frame.setLayout(new GridLayout()); frame.setVisible(true); } public void InitializeModListInGUI() { // i really wanted this to be "lights, camera, action" but the code organizing kept getting stupider and stupider so i gave up // cleanup modList.clearSelection(); modList.removeAll(); // add text entry for each int i = 0; System.out.println("Initializing modList to GUI with length of" + Main.Mods.size() + "units"); //debug while (i < Main.Mods.size()) { JLabel label = new JLabel(Main.Mods.get(i).friendlyName); label.setVisible(true); modList.add(label); //debug if (Main.Mods.get(i).author == null) {Main.Mods.get(i).author = "Anonymous";} System.out.println("Added " + Main.Mods.get(i).friendlyName + " by " + Main.Mods.get(i).author); i++; } } @Override public void actionPerformed(ActionEvent actionEvent) { if (actionEvent.getSource() == fileMenu.getItem(5)) {System.exit(0);} } }