Update README.md
This commit is contained in:
parent
e52a6f8b79
commit
b38707afe5
28
README.md
28
README.md
|
@ -1,16 +1,6 @@
|
|||
![](https://files.worlio.com/users/bonkmaykr/http/git/embed/firestar.png)
|
||||
|
||||
Firestar is a mod manager for WipEout 2048 which automatically handles sorting mods by priority and repacking game assets based on selected add-on packs. It runs on a desktop/laptop computer and aims to allow easy installation of mods for users who have only a surface level understanding of hacking the PSVita.
|
||||
|
||||
# about 95% complete
|
||||
**What works:**
|
||||
- Managing mods (install, add, delete, toggle on/off)
|
||||
- Cross-platform support
|
||||
|
||||
**What doesn't work yet:**
|
||||
- settings screen
|
||||
- misc. tools (pack creator, soundtrack mod generator...)
|
||||
- initial setup screen can still be a bit arduous for vita newbies
|
||||
|
||||
## Video Tutorial: [>> CLICK HERE <<](https://www.youtube.com/watch?v=Bi9fpqR2Ulw)
|
||||
![](https://files.worlio.com/users/bonkmaykr/http/git/embed/firestar_window.png)
|
||||
|
@ -20,25 +10,9 @@ Firestar is a mod manager for WipEout 2048 which automatically handles sorting m
|
|||
- You will also need the Java Runtime Environment installed, at least version 17 or newer. Non-Windows systems will require WINE to be installed for some functionality.
|
||||
- Please run Firestar on an EXT or NTFS partition as some of the larger file operations it performs may cause glitches in certain filesystems used on memory cards. Do NOT install Firestar directly to your PSVita's storage.
|
||||
|
||||
# Mod File Structure
|
||||
Mod files are contained inside of ZIP archives with the metadata being stored inside of the archive's embedded comments. The "data" folder inside contains the actual game assets for repacking.
|
||||
Next to it at root level a pack.png will be supplied for displaying your mod's icon in later versions of Firestar. This feature is currently unimplemented.
|
||||
Later versions of Firestar will have a built-in tool to handle these for you, since some archive programs don't make it easy enough to do by hand.
|
||||
|
||||
Typical mod metadata will look something like this:
|
||||
```json
|
||||
{
|
||||
"version": 1,
|
||||
"friendlyName": "Custom soundtrack",
|
||||
"loaderversion": 0,
|
||||
"author": "bonkmaykr",
|
||||
"description": "I need sugar"
|
||||
}
|
||||
```
|
||||
|
||||
# FAQ
|
||||
## (Non-Windows) Do I need WINE? And why?
|
||||
Yes. psp2psarc.exe is a Windows-only tool. Firestar can run natively on the system but it needs WINE in order to pack the game assets.
|
||||
Yes. psp2psarc.exe is a Windows-only tool (also like super proprietary... sorry). Firestar can run natively on the system but it needs WINE in order to pack the game assets.
|
||||
**If you are on Mac OS X you will need an older OS version that is still compatible with 32-bit applications.**
|
||||
|
||||
## Why do I need a leaked Playstation SDK?
|
||||
|
|
Loading…
Reference in New Issue
Block a user