Functional mod list
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21653702c3
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@ -44,7 +44,7 @@ public class Main {
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//public int gameversion; //TODO detect a game version and compatibility? // no
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public int priority = 0; //unused
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public String friendlyName;
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public String description;
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public String description = "";
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public String game; //TODO for multi game support
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public int loaderversion = 0; //minimum required vint or feature level from Firestar
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public String author; // if null, "Author is unknown."
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@ -32,6 +32,8 @@ import java.util.Arrays;
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import java.util.regex.Pattern;
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import net.lingala.zip4j.*;
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import net.lingala.zip4j.exception.ZipException;
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import org.json.JSONObject;
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import static javax.swing.WindowConstants.EXIT_ON_CLOSE;
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@ -94,6 +96,7 @@ public class MissPiggy implements ActionListener {
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frame.add(frameContainer); // initialize window contents -- will be handled by IntelliJ IDEA
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InitializeModListStructure();
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InitializeModListInGUI(); // present mod list
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fileMenu.getItem(0).addActionListener(this);
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@ -108,12 +111,12 @@ public class MissPiggy implements ActionListener {
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descriptionField.getDocument().putProperty("filterNewlines", Boolean.FALSE);
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modList.addListSelectionListener(e -> {
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String authorDisplay;
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File pathReference = new File(Main.Mods.get(modList.getSelectedIndex()).path);
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File pathReference = new File(System.getProperty("user.home") + "/.firestar/mods/" + Main.Mods.get(modList.getSelectedIndex()).path);
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DecimalFormat df = new DecimalFormat("##.##");
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df.setRoundingMode(RoundingMode.UP);
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float modFileSize = pathReference.length(); //precise units
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String modFileSizeStr = String.valueOf(modFileSize);
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String modFileSizeUnits = "bytes";
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String modFileSizeUnits = "bytes"; //todo: don't show decimals for bytes
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if (pathReference.length() >= 1024) {
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modFileSizeStr = String.valueOf(df.format(modFileSize / 1024));
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modFileSizeUnits = "Kilobytes";
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@ -156,15 +159,11 @@ public class MissPiggy implements ActionListener {
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frame.setVisible(true);
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}
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public void InitializeModListInGUI() { // i really wanted this to be "lights, camera, action" but the code organizing kept getting stupider and stupider so i gave up
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public void InitializeModListStructure() {
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// cleanup
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descriptionField.setText("Select a mod from the list on the right to view more details, or to make changes to your installation.");
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modList.clearSelection();
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modList.removeAll();
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modList.setVisibleRowCount(Main.Mods.size());
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modList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
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Main.Mods.clear();
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//get current list of mods
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// get current list of mods from file
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// todo: rewrite when modpacks/playlists are added
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try {
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priorityList = new String(Files.readAllBytes(Paths.get(System.getProperty("user.home") + "/.firestar/mods/index")));
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@ -182,19 +181,48 @@ public class MissPiggy implements ActionListener {
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}
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// initialize data structures from each list entry
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Pattern pattern = Pattern.compile("/[0-9]+=/g");
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String[] pListArray = priorityList.split("\n");
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Arrays.sort(pListArray);
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//int i = 0;
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System.out.println("Initializing modList from file with length of " + pListArray.length + " units"); //debug
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for (String s : pListArray) {
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//s.charAt(0);
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if (!s.split("=")[0].matches("/[0-9]+=/g")) {
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/*
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Do nothing if the index number is not valid.
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there probably is not a practical reason to do this, but I want to eliminate any undefined behaviors while we're here.
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we'll also eliminate any syntax errors caused by the lack of a = sign
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*/
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if (s.split("=")[0].matches("[0-9]+=*")) {
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//append mod to list from substring
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Main.Mod m = new Main().new Mod();
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m.path = s.substring(s.indexOf("=") + 1);
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System.out.println("found file " + m.path);
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} else {
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//append mod to list from substring -- use zip lib
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//i++;
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//get json metadata from zip comment
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JSONObject metadata;
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try {
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metadata = new JSONObject(new ZipFile(System.getProperty("user.home") + "/.firestar/mods/" + m.path).getComment());
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} catch (ZipException e) {
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throw new RuntimeException(e); //todo: fault tolerance
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}
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if (metadata.has("friendlyName")) {m.friendlyName = metadata.get("friendlyName").toString();} else {m.friendlyName = m.path;}
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if (metadata.has("description")) {m.description = metadata.get("description").toString();}
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if (metadata.has("version")) {m.version = Integer.parseInt(metadata.get("version").toString());}
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if (metadata.has("author")) {m.author = metadata.get("author").toString();}
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if (metadata.has("loaderversion")) {m.loaderversion = Integer.parseInt(metadata.get("loaderversion").toString());}
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if (metadata.has("game")) {m.game = metadata.get("game").toString();}
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//send to list
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Main.Mods.add(m);
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}
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}
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}
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public void InitializeModListInGUI() { // i really wanted this to be "lights, camera, action" but the code organizing kept getting stupider and stupider so i gave up
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// cleanup
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descriptionField.setText("Select a mod from the list on the right to view more details, or to make changes to your installation.");
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modList.clearSelection();
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modList.removeAll();
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modList.setVisibleRowCount(Main.Mods.size());
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modList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
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// add text entry for each
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int i = 0;
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