h
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733b9b0ca4
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@ -62,6 +62,8 @@ public class Kermit implements ActionListener {
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JRadioButton buttonNoWine = new JRadioButton("No, I use Microsoft Windows");
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JRadioButton buttonHaveWine = new JRadioButton("Yes, I have a POSIX system with WINE.");
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ButtonGroup radg2 = new ButtonGroup();
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JTextField pathInput = new JTextField();
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JButton openconfigfolderbutton = new JButton("Open Firestar Folder");
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Pages page = Pages.AGREEMENT;
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javax.swing.text.StyledDocument document = dialogText.getStyledDocument();
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javax.swing.text.SimpleAttributeSet align= new javax.swing.text.SimpleAttributeSet();
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@ -83,6 +85,7 @@ public class Kermit implements ActionListener {
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buttonFast.addActionListener(this);
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buttonNoWine.addActionListener(this);
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buttonHaveWine.addActionListener(this);
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openconfigfolderbutton.addActionListener(this);
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changePage(Pages.AGREEMENT);
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}
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@ -120,9 +123,18 @@ public class Kermit implements ActionListener {
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dialogText.setVisible(false);frame.remove(dialogText);
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break;
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case EXPORT_LOCATION:
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button.setVisible(false);frame.remove(button);
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button3.setVisible(false);frame.remove(button3);
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dialogText.setVisible(false);frame.remove(dialogText);
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buttonNoWine.setVisible(false);frame.remove(buttonNoWine);
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buttonHaveWine.setVisible(false);frame.remove(buttonHaveWine);
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changePage(Pages.IMPORT_LOCATION);
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break;
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case IMPORT_LOCATION:
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Main.outpath = pathInput.getText();
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pathInput.setText("");
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dialogText.setVisible(false);frame.remove(dialogText);
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pathInput.setVisible(false);frame.remove(pathInput);
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changePage(Pages.DONE);
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break;
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case DONE:
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@ -171,6 +183,12 @@ public class Kermit implements ActionListener {
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} else if (actionEvent.getSource() == buttonNoWine) {
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Main.wine = false;
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button.setEnabled(true);
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}else if (actionEvent.getSource() == openconfigfolderbutton) {
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try {
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Desktop.getDesktop().open(new File(Main.inpath));
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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}
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@ -328,8 +346,8 @@ public class Kermit implements ActionListener {
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dialogText.setVisible(false);frame.remove(dialogText);
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//see if we can safely assume the user's choice for them before we bother asking
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if(System.getProperty("os.name").equals("Linux")) {Main.wine = true;changePage(Pages.EXPORT_LOCATION);} else
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if(System.getProperty("os.name").contains("Windows")) {Main.wine = false;changePage(Pages.EXPORT_LOCATION);} else {
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if(System.getProperty("os.name").equals("Linux")) {Main.wine = true;System.out.println("Assuming we should use WINE based on known system variables.");changePage(Pages.EXPORT_LOCATION);} else
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if(System.getProperty("os.name").contains("Windows")) {Main.wine = false;System.out.println("Assuming we should NOT use WINE based on known system variables.");changePage(Pages.EXPORT_LOCATION);} else {
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// real stuff now
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button.setVisible(true);
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@ -371,9 +389,82 @@ public class Kermit implements ActionListener {
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break;
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case EXPORT_LOCATION:
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page = Pages.EXPORT_LOCATION;
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button.setVisible(true);
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button.setBounds(292, 343, 300, 30);
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frame.add(button);
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button3.setVisible(true);
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button3.setBounds(0, 343, 292, 30);
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frame.add(button3);
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dialogText.setVisible(true);
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dialogText.setHighlighter(null);
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dialogText.getCaret().setVisible(false);
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dialogText.setFocusable(false);
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dialogText.setBounds(30, 40, 542, 150);
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StyleConstants.setAlignment(align, StyleConstants.ALIGN_CENTER);
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document.setParagraphAttributes(0, document.getLength(), align, false);
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dialogText.setText("Now enter the location of your game's asset folder.\n" +
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"This can be your install directory on your emulator, your repatch folder on your Vita memory card, or a temporary directory you'd like to copy over yourself.\n\n" +
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"PLEASE DO NOT POINT THIS DIRECTLY TO WHERE THE GAME IS INSTALLED ON A REAL VITA\n" +
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"(ux0:/app, ux0:/patch or ux0:/addcont)\n" +
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"AS THIS WILL CORRUPT YOUR GAME AND YOU WILL NEED TO REINSTALL IT.\nDoing this on an emulator is fine.");
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frame.add(dialogText);
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pathInput.setVisible(true);
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pathInput.setBounds(30,200,542,30);
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frame.add(pathInput);
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frame.setSize(600, 400);
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frame.setTitle("Initial Setup");
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frame.setAlwaysOnTop(true);
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frame.setDefaultCloseOperation(0);
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frame.setResizable(false);
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frame.setLayout(null);
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frame.setVisible(true);
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break;
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case IMPORT_LOCATION:
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// I think for Fast Mode this step may be unnecessary? look into alternatives perhaps
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page = Pages.IMPORT_LOCATION;
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pathInput.setVisible(false); //GET OUT OF MY HEAD
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button.setVisible(true);
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button.setBounds(292, 343, 300, 30);
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frame.add(button);
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button3.setVisible(true);
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button3.setBounds(0, 343, 292, 30);
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frame.add(button3);
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dialogText.setVisible(true);
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dialogText.setHighlighter(null);
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dialogText.getCaret().setVisible(false);
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dialogText.setFocusable(false);
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dialogText.setBounds(30, 40, 542, 200);
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StyleConstants.setAlignment(align, StyleConstants.ALIGN_CENTER);
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document.setParagraphAttributes(0, document.getLength(), align, false);
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dialogText.setText("You're almost done!\n\n" +
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"Please move all of your original PSARC files for WipEout (base game, patches, and HD Fury DLC) to the config folder and press Next when you are done.\n" +
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"Firestar will use these to generate new PSARCs in place of the old ones.\n\n" +
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"If you play on a real console, you will need to use VitaShell (remember to \"Open Decrypted\"). Check /app, /patch, and /addcont. Getting all of them is important since WipEout always loads them in a specific order and which ones you have determines where Firestar can compress the modified files to.");
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frame.add(dialogText);
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//pathInput.setVisible(true);
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//pathInput.setBounds(30,200,542,30);
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//frame.add(pathInput);
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openconfigfolderbutton.setVisible(true);
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openconfigfolderbutton.setBounds(30,250,542,30);
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frame.add(openconfigfolderbutton);
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frame.setSize(600, 400);
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frame.setTitle("Initial Setup");
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frame.setAlwaysOnTop(true);
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frame.setDefaultCloseOperation(0);
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frame.setResizable(false);
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frame.setLayout(null);
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frame.setVisible(true);
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break;
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case DONE:
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page = Pages.DONE;
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@ -28,7 +28,8 @@ public class Main {
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public static String vcode = "Natasha";
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public static int vint = 0;
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public static String path; //game assets location
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public static String outpath; //game assets location
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public static String inpath = System.getProperty("user.home") + "/.firestar/"; //game assets location
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public static boolean repatch; //are we in compat mode?
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public static boolean wine; //are we on Linux, MINIX, BSD?
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//public static String psarc; //sdk location
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