This commit is contained in:
Downforce Agent 2024-04-10 02:15:36 -05:00
parent 733b9b0ca4
commit 184d101a13
2 changed files with 95 additions and 3 deletions

View File

@ -62,6 +62,8 @@ public class Kermit implements ActionListener {
JRadioButton buttonNoWine = new JRadioButton("No, I use Microsoft Windows");
JRadioButton buttonHaveWine = new JRadioButton("Yes, I have a POSIX system with WINE.");
ButtonGroup radg2 = new ButtonGroup();
JTextField pathInput = new JTextField();
JButton openconfigfolderbutton = new JButton("Open Firestar Folder");
Pages page = Pages.AGREEMENT;
javax.swing.text.StyledDocument document = dialogText.getStyledDocument();
javax.swing.text.SimpleAttributeSet align= new javax.swing.text.SimpleAttributeSet();
@ -83,6 +85,7 @@ public class Kermit implements ActionListener {
buttonFast.addActionListener(this);
buttonNoWine.addActionListener(this);
buttonHaveWine.addActionListener(this);
openconfigfolderbutton.addActionListener(this);
changePage(Pages.AGREEMENT);
}
@ -120,9 +123,18 @@ public class Kermit implements ActionListener {
dialogText.setVisible(false);frame.remove(dialogText);
break;
case EXPORT_LOCATION:
button.setVisible(false);frame.remove(button);
button3.setVisible(false);frame.remove(button3);
dialogText.setVisible(false);frame.remove(dialogText);
buttonNoWine.setVisible(false);frame.remove(buttonNoWine);
buttonHaveWine.setVisible(false);frame.remove(buttonHaveWine);
changePage(Pages.IMPORT_LOCATION);
break;
case IMPORT_LOCATION:
Main.outpath = pathInput.getText();
pathInput.setText("");
dialogText.setVisible(false);frame.remove(dialogText);
pathInput.setVisible(false);frame.remove(pathInput);
changePage(Pages.DONE);
break;
case DONE:
@ -171,6 +183,12 @@ public class Kermit implements ActionListener {
} else if (actionEvent.getSource() == buttonNoWine) {
Main.wine = false;
button.setEnabled(true);
}else if (actionEvent.getSource() == openconfigfolderbutton) {
try {
Desktop.getDesktop().open(new File(Main.inpath));
} catch (IOException e) {
throw new RuntimeException(e);
}
}
}
@ -328,8 +346,8 @@ public class Kermit implements ActionListener {
dialogText.setVisible(false);frame.remove(dialogText);
//see if we can safely assume the user's choice for them before we bother asking
if(System.getProperty("os.name").equals("Linux")) {Main.wine = true;changePage(Pages.EXPORT_LOCATION);} else
if(System.getProperty("os.name").contains("Windows")) {Main.wine = false;changePage(Pages.EXPORT_LOCATION);} else {
if(System.getProperty("os.name").equals("Linux")) {Main.wine = true;System.out.println("Assuming we should use WINE based on known system variables.");changePage(Pages.EXPORT_LOCATION);} else
if(System.getProperty("os.name").contains("Windows")) {Main.wine = false;System.out.println("Assuming we should NOT use WINE based on known system variables.");changePage(Pages.EXPORT_LOCATION);} else {
// real stuff now
button.setVisible(true);
@ -371,9 +389,82 @@ public class Kermit implements ActionListener {
break;
case EXPORT_LOCATION:
page = Pages.EXPORT_LOCATION;
button.setVisible(true);
button.setBounds(292, 343, 300, 30);
frame.add(button);
button3.setVisible(true);
button3.setBounds(0, 343, 292, 30);
frame.add(button3);
dialogText.setVisible(true);
dialogText.setHighlighter(null);
dialogText.getCaret().setVisible(false);
dialogText.setFocusable(false);
dialogText.setBounds(30, 40, 542, 150);
StyleConstants.setAlignment(align, StyleConstants.ALIGN_CENTER);
document.setParagraphAttributes(0, document.getLength(), align, false);
dialogText.setText("Now enter the location of your game's asset folder.\n" +
"This can be your install directory on your emulator, your repatch folder on your Vita memory card, or a temporary directory you'd like to copy over yourself.\n\n" +
"PLEASE DO NOT POINT THIS DIRECTLY TO WHERE THE GAME IS INSTALLED ON A REAL VITA\n" +
"(ux0:/app, ux0:/patch or ux0:/addcont)\n" +
"AS THIS WILL CORRUPT YOUR GAME AND YOU WILL NEED TO REINSTALL IT.\nDoing this on an emulator is fine.");
frame.add(dialogText);
pathInput.setVisible(true);
pathInput.setBounds(30,200,542,30);
frame.add(pathInput);
frame.setSize(600, 400);
frame.setTitle("Initial Setup");
frame.setAlwaysOnTop(true);
frame.setDefaultCloseOperation(0);
frame.setResizable(false);
frame.setLayout(null);
frame.setVisible(true);
break;
case IMPORT_LOCATION:
// I think for Fast Mode this step may be unnecessary? look into alternatives perhaps
page = Pages.IMPORT_LOCATION;
pathInput.setVisible(false); //GET OUT OF MY HEAD
button.setVisible(true);
button.setBounds(292, 343, 300, 30);
frame.add(button);
button3.setVisible(true);
button3.setBounds(0, 343, 292, 30);
frame.add(button3);
dialogText.setVisible(true);
dialogText.setHighlighter(null);
dialogText.getCaret().setVisible(false);
dialogText.setFocusable(false);
dialogText.setBounds(30, 40, 542, 200);
StyleConstants.setAlignment(align, StyleConstants.ALIGN_CENTER);
document.setParagraphAttributes(0, document.getLength(), align, false);
dialogText.setText("You're almost done!\n\n" +
"Please move all of your original PSARC files for WipEout (base game, patches, and HD Fury DLC) to the config folder and press Next when you are done.\n" +
"Firestar will use these to generate new PSARCs in place of the old ones.\n\n" +
"If you play on a real console, you will need to use VitaShell (remember to \"Open Decrypted\"). Check /app, /patch, and /addcont. Getting all of them is important since WipEout always loads them in a specific order and which ones you have determines where Firestar can compress the modified files to.");
frame.add(dialogText);
//pathInput.setVisible(true);
//pathInput.setBounds(30,200,542,30);
//frame.add(pathInput);
openconfigfolderbutton.setVisible(true);
openconfigfolderbutton.setBounds(30,250,542,30);
frame.add(openconfigfolderbutton);
frame.setSize(600, 400);
frame.setTitle("Initial Setup");
frame.setAlwaysOnTop(true);
frame.setDefaultCloseOperation(0);
frame.setResizable(false);
frame.setLayout(null);
frame.setVisible(true);
break;
case DONE:
page = Pages.DONE;

View File

@ -28,7 +28,8 @@ public class Main {
public static String vcode = "Natasha";
public static int vint = 0;
public static String path; //game assets location
public static String outpath; //game assets location
public static String inpath = System.getProperty("user.home") + "/.firestar/"; //game assets location
public static boolean repatch; //are we in compat mode?
public static boolean wine; //are we on Linux, MINIX, BSD?
//public static String psarc; //sdk location