diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf new file mode 100644 index 0000000..2afa20a --- /dev/null +++ b/.config/picom/picom.conf @@ -0,0 +1,317 @@ +################################# +# Shadows # +################################# + +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. +# +# Can be set per-window using rules. +# +# Default: false +shadow = true; + +# The blur radius for shadows, in pixels. +# +# Default: 12 +shadow-radius = 7; + +# The opacity of shadows. +# +# Range: 0.0 - 1.0 +# Default: 0.75 +# shadow-opacity = .75 + +# The left offset for shadows, in pixels. +# +# Default: -15 +shadow-offset-x = -7; + +# The top offset for shadows, in pixels. +# +# Default: -15 +shadow-offset-y = -7; + +# Hex string color value of shadow. Formatted like "#RRGGBB", e.g. "#C0FFEE". +# +# Default: #000000 +# shadow-color = "#000000" + +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# +# Default: false +# crop-shadow-to-monitor = false + + +################################# +# Fading # +################################# + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. Can be set per-window using rules. +# +# Default: false +fading = false; + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +fade-in-step = 0.03; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +fade-out-step = 0.03; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + +# Opacity of window titlebars and borders. +# +# Range: 0.1 - 1.0 +# Default: 1.0 (disabled) +frame-opacity = 1.0; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# +# Default: false +# inactive-dim-fixed = false + +################################# +# Corners # +################################# + +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +# +# Default: 0 (disabled) +corner-radius = 0 + +################################# +# Blur # +################################# + +# Parameters for background blurring, see BLUR section in the man page for more information. +# blur-method = +# blur-size = 12 +# +# blur-deviation = false +# +# blur-strength = 5 + +# Blur background of semi-transparent / ARGB windows. +# Can be set per-window using rules. +# +# Default: false +# blur-background = false + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# +# Default: false +# blur-background-frame = false + +# Use fixed blur strength rather than adjusting according to window opacity. +# +# Default: false +# blur-background-fixed = false + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# Can also be a pre-defined kernel, see the man page. +# +# Default: "" +blur-kern = "3x3box"; + +################################# +# General Settings # +################################# + +# Enable remote control via D-Bus. See the man page for more details. +# +# Default: false +# dbus = true + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, or `egl`. +# +# Default: "xrender" +backend = "glx" + +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but may cause performance +# degradation. Only works with OpenGL. +dithered-present = false; + +# Enable/disable VSync. +# +# Default: false +vsync = false; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# Has nothing to do with `corner-radius`. +# +# Default: false +detect-rounded-corners = false; + +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. +# +# Default: false +detect-client-opacity = true; + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. May be more accurate, +# provided that the WM supports it. +# +# Default: false +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. +# +# Default: false +# unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. +# +# Default: 0. +# unredir-if-possible-delay = 0 + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# Default: false +detect-transient = true; + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. +# +# Default: false +# detect-client-leader = false + +# Use of damage information for rendering. This cause the only the part of the +# screen that has actually changed to be redrawn, instead of the whole screen +# every time. Should improve performance. +# +# Default: false +use-damage = true; + +# Use X Sync fence to wait for the completion of rendering of other windows, +# before using their content to render the current screen. +# +# Required for explicit sync drivers, such as nvidia. +# +# Default: false +# xrender-sync-fence = true + +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. +# +# Can be set per-window using rules. +# +# window-shader-fg = "default" + +# Force all windows to be painted with blending. Useful if you +# have a `window-shader-fg` that could turn opaque pixels transparent. +# +# Default: false +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# Default: false +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. +# +# Default: 1.0 (disabled) +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. e.g. placing a transparent window on top +# of another window will cut a "hole" in that window, and show the desktop background +# underneath. +# +# Default: false +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case insensitive. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# Default: "warn" +# log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = "/path/to/your/log/file" + +# Write process ID to a file. +# write-pid-path = "/path/to/your/log/file" + +# Rule-based per-window options. +# +# See WINDOW RULES section in the man page for how these work. +rules: ({ + match = "window_type = 'tooltip'"; + fade = false; + shadow = true; + opacity = 0.75; + full-shadow = false; +}, { + match = "window_type = 'dock' || " + "window_type = 'desktop' || " + "_GTK_FRAME_EXTENTS@"; + blur-background = false; +}, { + match = "window_type != 'dock'"; + # shader = "my_shader.frag"; +}, { + match = "window_type = 'dock' || " + "window_type = 'desktop'"; + corner-radius = 0; +}, { + match = "name = 'Notification' || " + "class_g = 'Conky' || " + "class_g ?= 'Notify-osd' || " + "class_g = 'Cairo-clock' || " + "_GTK_FRAME_EXTENTS@"; + shadow = false; +}) + +# `@include` directive can be used to include additional configuration files. +# Relative paths are search either in the parent of this configuration file +# (when the configuration is loaded through a symlink, the symlink will be +# resolved first). Or in `$XDG_CONFIG_HOME/picom/include`. +# +# @include "extra.conf" \ No newline at end of file