initial fork megacommit

This commit is contained in:
Downforce Agent 2024-01-27 23:37:11 -05:00
parent 2e75ca138c
commit 2152441358

View File

@ -11,6 +11,7 @@
#include <sstream>
#include <algorithm>
#include <ctime>
//#include <vector>
#include <ctype.h>
#include <stdlib.h>
#include <time.h>
@ -22,6 +23,7 @@
#include <fcntl.h>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
#define CURL_STATICLIB
#include <curl/curl.h>
@ -32,6 +34,13 @@
#include "props.h"
#include "utils.h"
// Global variables used to prevent things from derailing
bool onTour = false;
std::string tourQueue[4];
std::string realLocation;
json worldsmarks;
class QueuedPacket {
public:
QueuedPacket() {};
@ -61,9 +70,10 @@ int main(int argc, char const* argv[]) {
printf("info: primary conf file set to \"%s\"\n", confFile.c_str());
}
loadConfig();
/*for (auto const& c : mainConf->get()) {
printf("info: (%s),(%s)\n", c.first.c_str(), c.second.c_str());
}*/
// initialize teleportation ability
realLocation = mainConf->getValue("world", "http://jett.dacii.net/jett/Recreated%20Worlds/SummersGZ/groundzero%20summers.world");
autoInit();
while (autoOnline || roomOnline) {
while (!roomOnline) {} // We require the room but get disconnected from auto after awhile
@ -84,6 +94,7 @@ int main(int argc, char const* argv[]) {
void loadConfig() {
mainConf = new ACFile(confFile.c_str());
worldlist = new ACFile(mainConf->getValue("worldfile", "conf/worldlist.conf").c_str());
marksLUT = new ACFile(mainConf->getValue("lutfile", "conf/lut.conf").c_str());
replylist = new ACFile(mainConf->getValue("replyfile", "conf/replies.conf").c_str());
messages = new AMFile(mainConf->getValue("messages", "conf/messages.list").c_str());
filth = new ALFile(mainConf->getValue("filthlist", "conf/filth.list").c_str());
@ -99,6 +110,23 @@ void loadConfig() {
spin = mainConf->getInt("spin", 0);
keepAliveTime = mainConf->getInt("katime", 15);
debug = mainConf->getInt("debug", 0) == 1;
// parse json routine
//
// data structure per entry is as follows:
// name (friendly name used during tours)
// url (the file location)
// room (the chatroom ID for the roomserver)
// position (an array containing the bot's resting position for that world while on tour)
// position is an array with a length of 4, containing X, Y, Z, and yaw in that order.
// blacklist (bool which skips the world during diceroll tours)
// useful for preventing GZ reskins from appearing, exceptions made where appropriate
// blacklisted worlds still need a specified idle position!
//
// feature idea: commentary/notes keyvalue pair which the bot will speak when entering a certain world, used to give tips ??
std::ifstream dictionaryStream("conf/marks.json"); // look for worldsmarks database in the configuration folder and open it
worldsmarks = json::parse(dictionaryStream); // parse and remember data globally
}
int deinit(int response) {
@ -172,8 +200,8 @@ void roomKeepAlive() {
void autoRandMessage() {
int minTime = mainConf->getInt("minRandomMsgTime", 0);
int maxTime = mainConf->getInt("maxRandomMsgTime", 0);
int wait = 0;
sendChatMessage(&roomsock, messages->getMessage("startup"));
int wait = 600;
//sendChatMessage(&roomsock, messages->getMessage("startup"));
if (minTime != 0) {
while (roomOnline) {
if (wait != 0) {
@ -349,10 +377,14 @@ void reciever(int *sock, uint16_t port, bool* status) {
*status = false;
}
// this only works correctly if using POSIX-compliant line endings in the bot.conf file
// CR+LF breaks everything, should probably fix this if this becomes widely used at any point!
void sessInit(int *sock, std::string username, std::string password) {
bufout[1] = 0x01;
bufout[2] = CMD_SESSINIT;
int l = 3;
int l = 3; // packet construction buffer
std::cout << "Logging in with screenname " + username + "\n"; //debug
// Username
bufout[l++] = 2;
@ -395,6 +427,7 @@ void sessInit(int *sock, std::string username, std::string password) {
bufout[0] = l;
bufout[l+1] = 0;
qsend(sock, bufout, false);
}
@ -755,6 +788,39 @@ bool handleGroups(char* buffer, std::string from, std::string message) {
return false;
}
// unimplemented
void handleTeleportRequest(internalTypes::markEntry details) {
}
// unimplemented
void handleTour(std::string destination[4]) {
}
// avoid redundant CTRL + V code in handlePhrase()
void lookUpWorldName(std::string alias, char* buffer/*replies*/) {
auto key = worldsmarks.find(alias);
if (key != worldsmarks.end()) {
std::cout << "info: found world \"" + alias + "\", teleporting.";
internalTypes::markEntry details;
details.name = (*key)["name"].get<std::string>();
details.url = (*key)["url"].get<std::string>();
details.room = (*key)["room"].get<std::string>();
details.position.x = (*key)["position"][0];
details.position.y = (*key)["position"][1];
details.position.z = (*key)["position"][2];
details.position.yaw = (*key)["position"][3];
handleTeleportRequest(details);
}
else {
std::cout << "ERROR: no world with the name \"" + alias + "\" exists! aborting teleport request\n";
sprintf(buffer, mainConf->getValue("world_not_found_msg", "Sorry, I don't know that one.").c_str());
}
}
bool handlePhrase(char* buffer, std::string from, std::string message) {
std::vector<std::string> args = split(message, ' ');
if (strcontains("flip a coin", message)) {
@ -780,6 +846,31 @@ bool handlePhrase(char* buffer, std::string from, std::string message) {
}
return true;
}
// in the interest of making things easier programmatically
// i want to generate LUTs to map phrases to the JSON
// which will allow aliases for each entry in the db
//
// having an admin command like "makelut" to instantly generate these
// by recursively scanning the marks file would be nice
else if (strcontains("take me to", message)) {
std::cout << "info: remote user requested teleportation!\n";
// lookup LUT first for aliases and then check JSON for key
// using worldsmarks.find(message) if no alias present
// spit back error if both are blank
std::string alias = getValueOfIncludedName(marksLUT->get(), message);
if (alias.length() > 0) {
std::cout << "info: found world with alias \"" + message + "\" in lookup table.\n";
lookUpWorldName(alias, buffer);
}
else { // we didn't find an alias, search the DB directly
std::cout << "info: no world with the alias \"" + message + "\" is in the lookup table.\n";
lookUpWorldName(message, buffer);
}
return true;
}
return false;
}
@ -811,6 +902,7 @@ void processText(int *sock, std::string username, std::string message) {
} else if (lowermsg == "ping") {
sprintf(msgout, mainConf->getValue("pong_msg", "Pong!").c_str());
sendChatMessage(sock, std::string(msgout));
} else if (lowermsg.find("http") != std::string::npos) {
} else if (lowermsg.find("http") != std::string::npos) {
int pos;
if ((pos = lowermsg.find("http://")) != std::string::npos || (pos = lowermsg.find("https://")) != std::string::npos) {
@ -866,6 +958,24 @@ void processWhisper(int *sock, std::string username, std::string message) {
}
sendWhisperMessage(sock, username, msgout);
}
// needs to process geolocation requests and respond with a file path for valid teleporting
if (lowermsg == "&|+where?") {
// intentionally omit bot location if we're touring so players always start at world start
// the bot should ideally be placed in the same starting room, within the player's view as soon as they spawn
//
// doing it this way requires that we handle bookmark room IDs separately from the destination URL
if (onTour == true) {
std::cout << "info: touring, sending truncated location\n";
sendWhisperMessage(sock, username, "&|+where>" + realLocation + "#" + room);
}
else {
// are all these concats really fucking neccessary?
std::cout << "info: not touring, sending full location\n";
sendWhisperMessage(sock, username, "&|+where>" + realLocation + "#" + room
+ "@" + std::to_string(xPos) + "," + std::to_string(yPos) + "," + std::to_string(zPos));
}
}
}
void sendChatMessage(int *sock, std::string msg) {