using teleport() causes dementia... smh

This commit is contained in:
Downforce Agent 2024-01-29 04:39:01 -06:00
parent 5d8b8e0f39
commit 1201257b11

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@ -785,7 +785,8 @@ void handleTeleportRequest(internalTypes::markEntry details) {
sleep(1); sleep(1);
std::cout << "info: requesting to join room \"" + details.room + "\"\n"; std::cout << "info: requesting to join room \"" + details.room + "\"\n";
roomIDReq(&roomsock, details.room); //roomIDReq(&roomsock, details.room); //fatal error
room = details.room;
std::cout << "info: updating goto destination\n"; std::cout << "info: updating goto destination\n";
realLocation = details.url; realLocation = details.url;
@ -795,11 +796,12 @@ void handleTeleportRequest(internalTypes::markEntry details) {
std::to_string(details.position.y) + ", " + std::to_string(details.position.y) + ", " +
std::to_string(details.position.z) + ", " + std::to_string(details.position.z) + ", " +
std::to_string(details.position.yaw) + "\n"; std::to_string(details.position.yaw) + "\n";
teleport(&roomsock, xPos = details.position.x;
details.position.x, yPos = details.position.y;
details.position.y, zPos = details.position.z;
details.position.z, direction = details.position.yaw;
details.position.yaw);
std::cout << "info: done! initiating watchdog\n";
} }
// unimplemented // unimplemented