Update Network.CMD_TEXT
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## Server
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| Name | Type | Required | Description |
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| Name | Type | Required | Description |
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| ---- | ---- | :------: | :---------- |
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| ---- | ---- | :------: | :---------- |
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| Length | Byte | ✗ | |
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| Length | Byte | ✗ | |
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| ObjID | [ObjectID](Network.ObjectID) | ✗ | Not used. |
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| ObjID | [ObjectID](Network.ObjectID) | ✗ | Not used. |
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| Type | Byte | ✗ | `0x0E (14)` |
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| Type | Byte | ✗ | `0x0E (14)` |
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| - | - | - | - |
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| - | - | - | - |
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| Sender | [ObjectID](Network.ObjectID) | ✗ | Message sender. Short IDs usually aren't used here. |
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| Sender | [ObjectID](Network.ObjectID) | ✗ | Message sender. Short IDs usually aren't used here unless from the client, in which case it is always `0x00 (0)` |
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| Text | String | ✗ | Message |
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## Client
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| Name | Type | Required | Description |
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| ---- | ---- | :------: | :---------- |
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| Length | Byte | ✗ | |
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| ObjID | [ObjectID](Network.ObjectID) | ✗ | Not used. |
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| Type | Byte | ✗ | 0x0E (14) |
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| - | - | - | - |
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| Sender | [ObjectID](Network.ObjectID) | ✗ | Message sender. Always `0x00 (0)` with an empty long id. |
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| Text | String | ✗ | Message |
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| Text | String | ✗ | Message |
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