Updated Persister (.world etc.) format (markdown)
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@ -9,7 +9,6 @@ Worlds generally uses the format described by [Java's DataInput](https://docs.or
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* String: Starts with a byte, where 0x01 means the string is null (and the next byte is for the next item) and 0x00 means non-null. If non-null, next 2 bytes are the length in number of bytes (big-endian). Following is the actual string data, in modified UTF-8. (The bytes after the non-null indicator are merely read by DataInput).
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* String: Starts with a byte, where 0x01 means the string is null (and the next byte is for the next item) and 0x00 means non-null. If non-null, next 2 bytes are the length in number of bytes (big-endian). Following is the actual string data, in modified UTF-8. (The bytes after the non-null indicator are merely read by DataInput).
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* Boolean: 1 byte, 0x00 for false 0x01 for true.
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* Boolean: 1 byte, 0x00 for false 0x01 for true.
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* Byte, Double, Long, Int, Float, Short: Self-explanatory
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* Byte, Double, Long, Int, Float, Short: Self-explanatory
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* Arrays, vectors, maybenulls: Explained below
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* MaybeNull: 1 byte as a null indicator (0x01 for null, 0x00 for non-null), followed by an object (as described below) for non-null
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* MaybeNull: 1 byte as a null indicator (0x01 for null, 0x00 for non-null), followed by an object (as described below) for non-null
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* Class: A Class ID, then if the Class ID has not been encountered before in this file, a String for the class name. If the Class ID has been encountered before, the class name is omitted and the prior name assumed.
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* Class: A Class ID, then if the Class ID has not been encountered before in this file, a String for the class name. If the Class ID has been encountered before, the class name is omitted and the prior name assumed.
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* Vector: Integer representing number of objects, followed by that number of objects.
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* Vector: Integer representing number of objects, followed by that number of objects.
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