Add link for PROPREQ and improve description
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@ -8,7 +8,7 @@
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| 0x06 | Server/Client | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x06 | Server/Client | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 | Server/Client | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x07 | Server/Client | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 | Server | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| 0x08 | Server | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| 0x0A | Client | PROPREQ | Request properties. May include a list of properties to request, but that functionality seems to be unused. |
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| [[0x0A|PROPREQ]] | Client | [[PROPREQ]] | Sent on connection to request properties (e.g. server type and protocol). May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B | Server | DISAPPR | Indicate a Drone should disappear. |
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| 0x0B | Server | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C | Server | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0C | Server | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D | Server | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0D | Server | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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