Table-ised w/packet source
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* 0x01 = LONGLOC = Used for long movement and z-coordinate movement.
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* 0x02 = STATE?
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* 0x03 = PROP = Old-style property list, can be sent or received.
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* 0x04 = SHORTLOC = Movement deltas, not along z-axis. Not sent by client.
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* 0x05 = ROOMCHNG = Indication of user changing rooms, includes new location within room
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* 0x06 = SESSINIT = Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list
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* 0x07 = SESSEXIT = Used by client to log off of a server, and server to acknowledge. Uses old-style property list.
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* 0x08 = APPINIT = Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list.
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* 0x0A = PROPREQ = Used by client to request properties. May include a list of properties to request, but that functionality seems to be unused.
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* 0x0B = DISAPPR = Used by server to indicate a Drone should disappear.
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* 0x0C = APPRACTR = Used by server to indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir.
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* 0x0D = REGOBJID = Used by server to associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection).
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* 0x0E = TEXT = Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored.
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* 0x0F = PROPSET = Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty.
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* 0x10 = PROPUPD = Sent from server to client with a new-style property list to update properties on the given ObjID.
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* 0x11 = WHISPER = Whispering. Includes a sender ID, and uses frame's ObjID for destination.
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* 0x12 = TELEPORT = Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving).
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* 0x14 = ROOMIDRQ = Sent to server to request numeric room ID for room name (e.g. "GroundZero#ChatElevator\<dimension-1\>").
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* 0x15 = ROOMID = Reply from sever to associate room name with numeric room ID.
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* 0x16 = SUBSCRIB (subscribe room) = Subscribe to a room (with numeric room ID) at a location and a distance.
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* 0x17 = UNSUBSCR = Unsubscribe from a room.
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* 0x18 = SUB-DIST = Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB.
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* 0x19 = REDIRECT = No-op.
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* 0x1A = REDIRID = Sent from server to client to reassign room ID\<-\>room name mapping and point to a different RoomServer?
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* 0x1B = FINGREQ = Unused.
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* 0x1C = FINGREP = Unused.
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* 0x1D = BUDDYLISTUPDATE = Tell server to add or remove a buddy from its buddy list.
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* 0x1E = BUDDYLISTNOTIFY = Buddy came online or offline.
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* 0x1F = CHANNEL = Sent from client to change channels (dimensions?).
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| ID | Source | Short Name | Description |
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| --- | --- | --- | --- |
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| 0x01 | Server?/Client | LONGLOC | Used for long movement and z-coordinate movement. |
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| 0x02 | Server?/Client? | STATE | *Unknown* |
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| 0x03 | Server/Client | PROP | Old-style property list. |
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| 0x04 | Server | SHORTLOC | Movement deltas, not along z-axis. |
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| 0x05 | Server?/Client? | ROOMCHNG | Indication of user changing rooms, includes new location within room |
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| 0x06 | Server/Client | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 | Server/Client | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 | Server | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| 0x0A | Client | PROPREQ | Request properties. May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B | Server | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C | Server | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D | Server | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0E | Server/Client | TEXT | Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored. |
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| 0x0F | Server/Client | PROPSET | Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty. |
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| 0x10 | Server | PROPUPD | Update properties on the given ObjID (with a new-style property list). |
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| 0x11 | Server/Client | WHISPER | Whispering. Includes a sender ID, and uses frame's ObjID for destination. |
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| 0x12 | Server/Client | TELEPORT | Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving). |
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| 0x14 | Client | ROOMIDRQ | Request numeric room ID for room name (e.g. "GroundZero#ChatElevator<dimension-1>"). |
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| 0x15 | Server | ROOMID | Associate room name with numeric room ID. |
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| 0x16 | Client | SUBSCRIB | Subscribe to a room (with numeric room ID) at a location and a distance. |
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| 0x17 | Client | UNSUBSCR | Unsubscribe from a room. |
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| 0x18 | Client | SUB-DIST | Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB. |
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| 0x19 | Server?/Client? | REDIRECT | No-op. |
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| 0x1A | Server | REDIRID | Reassign room ID<->room name mapping and point to a different RoomServer? |
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| 0x1B | Server?/Client? | FINGREQ | Unused. |
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| 0x1C | Server?/Client? | FINGREP | Unused. |
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| 0x1D | Client | BUDDYLISTUPDATE | Add or remove a buddy from buddy list. |
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| 0x1E | Server?/Client? | BUDDYLISTNOTIFY | Buddy came online or offline. |
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| 0x1F | Client | CHANNEL | Change channels (dimensions?). |
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