Updated Packet types (markdown)

Sgeo 2017-06-03 20:50:38 -04:00
parent 1f6613b39c
commit 8b73d5d28b

@ -14,3 +14,13 @@
* 0x0F = PROPSET = Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty.
* 0x10 = PROPUPD = Sent from server to client with a new-style property list to update properties on the given ObjID.
* 0x11 = WHISPER = Whispering. Includes a sender ID, and uses frame's ObjID for destination.
* 0x12 = TELEPORT = Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving).
* 0x14 = ROOMIDRQ = Sent to server to request numeric room ID for room name (e.g. "GroundZero#ChatElevator<dimension-1>").
* 0x15 = ROOMID = Reply from sever to associate room name with numeric room ID.
* 0x16 = SUBSCRIB (subscribe room) = Subscribe to a room (with numeric room ID) at a location and a distance.
* 0x17 = UNSUBSCR = Unsubscribe from a room.
* 0x18 = SUB-DIST = Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB.
* 0x19 = REDIRECT = No-op.
* 0x1A = REDIRID = Sent from server to client to reassign room ID<->room name mapping and point to a different RoomServer?
* 0x1B = FINGREQ = Unused.
* 0x1C = FINGREP = Unused.