Update Packet Commands
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Packet-Commands.md
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Packet-Commands.md
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| ID | S | C | Short Name | Description |
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| --- | --- | --- | --- | --- |
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| 0x01 | ✗ | ✗ | LONGLOC | Used for long movement and z-coordinate movement. |
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| 0x02 | ? | ? | STATE | |
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| 0x03 | ✗ | ✗ | PROP | Old-style property list. |
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| 0x04 | ✗ | ✗ | SHORTLOC | Movement deltas, not along z-axis. |
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| 0x05 | ? | ? | ROOMCHNG | Indication of user changing rooms, includes new location within room |
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| 0x06 | ✗ | ✗ | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 | ✗ | ✗ | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 | ✗ | | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| 0x0A | | ✗ | PROPREQ | Sent on connection to request properties (e.g. server type and protocol). May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B | ✗ | | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C | ✗ | | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D | ✗ | | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0E | ✗ | ✗ | TEXT | Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored. |
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| 0x0F | ✗ | ✗ | PROPSET | Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty. |
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| 0x10 | ✗ | | PROPUPD | Update properties on the given ObjID (with a new-style property list). |
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| 0x11 | ✗ | ✗ | WHISPER | Whispering. Includes a sender ID, and uses frame's ObjID for destination. |
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| 0x12 | ✗ | ✗ | TELEPORT | New position and room of user (or self). |
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| 0x14 | | ✗ | ROOMIDRQ | Request numeric room ID for room name. |
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| 0x15 | ✗ | | ROOMID | Associate room name with numeric room ID. |
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| 0x16 | | ✗ | SUBSCRIB | Subscribe to a rooms' drone activity. |
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| 0x17 | | ✗ | UNSUBSCR | Unsubscribe to a rooms' drone activity. |
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| 0x18 | | ✗ | SUB-DIST | |
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| 0x19 | ✗ | | REDIRECT | Redirect current RoomServer to new address. Superseded by REDIRID. |
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| 0x1A | ✗ | | REDIRID | Redirect room to new ID and RoomServer |
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| 0x1B | | ✗ | FINGREQ | |
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| 0x1C | ✗ | | FINGREP | |
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| 0x1D | | ✗ | BUDDYLISTUPDATE | Add or remove a buddy from buddy list. |
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| 0x1E | ✗ | | BUDDYLISTNOTIFY | Notify if Buddy went online or offline. |
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| 0x1F | | ✗ | CHANNEL | Change dimensions. |
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@ -1,31 +0,0 @@
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| ID | S | C | Short Name | Description |
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| --- | --- | --- | --- | --- |
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| 0x01 (01) | ✗ | ✗ | LONGLOC | Used for long movement and z-coordinate movement. |
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| 0x02 (02) | ? | ? | STATE | |
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| 0x03 (03) | ✗ | ✗ | PROP | Old-style property list. |
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| 0x04 (04) | ✗ | ✗ | SHORTLOC | Movement deltas, not along z-axis. |
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| 0x05 (05) | ? | ? | ROOMCHNG | Indication of user changing rooms, includes new location within room |
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| 0x06 (06) | ✗ | ✗ | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 (07) | ✗ | ✗ | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 (08) | ✗ | | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| 0x0A (10) | | ✗ | PROPREQ | Sent on connection to request properties (e.g. server type and protocol). May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B (11) | ✗ | | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C (12) | ✗ | | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D (13) | ✗ | | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0E (14) | ✗ | ✗ | TEXT | Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored. |
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| 0x0F (15) | ✗ | ✗ | PROPSET | Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty. |
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| 0x10 (16) | ✗ | | PROPUPD | Update properties on the given ObjID (with a new-style property list). |
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| 0x11 (17) | ✗ | ✗ | WHISPER | Whispering. Includes a sender ID, and uses frame's ObjID for destination. |
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| 0x12 (18) | ✗ | ✗ | TELEPORT | Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving). |
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| 0x14 (20) | | ✗ | ROOMIDRQ | Request numeric room ID for room name (e.g. "GroundZero#ChatElevator\<dimension-1\>"). |
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| 0x15 (21) | ✗ | | ROOMID | Associate room name with numeric room ID. |
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| 0x16 (22) | | ✗ | SUBSCRIB | Subscribe to a room (with numeric room ID) at a location and a distance. |
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| 0x17 (23) | | ✗ | UNSUBSCR | Unsubscribe from a room. |
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| 0x18 (24) | | ✗ | SUB-DIST | Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB. |
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| 0x19 (25) | ✗ | | REDIRECT | No-op. |
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| 0x1A (26) | ✗ | | REDIRID | Reassign room ID<->room name mapping and point to a different RoomServer? |
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| 0x1B (27) | ? | ? | FINGREQ | Unused. |
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| 0x1C (28) | ? | ? | FINGREP | Unused. |
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| 0x1D (29) | | ✗ | BUDDYLISTUPDATE | Add or remove a buddy from buddy list. |
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| 0x1E (30) | ✗ | | BUDDYLISTNOTIFY | Buddy came online or offline. |
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| 0x1F (31) | | ✗ | CHANNEL | Change channels (dimensions?). |
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