Add decimal packet ids
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74aa641d36
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5362426c83
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@ -1,31 +1,31 @@
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| ID | Source | Short Name | Description |
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| --- | --- | --- | --- |
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| 0x01 | Server?/Client | LONGLOC | Used for long movement and z-coordinate movement. |
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| 0x02 | Server?/Client? | STATE | *Unknown* |
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| 0x03 | Server/Client | PROP | Old-style property list. |
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| 0x04 | Server | SHORTLOC | Movement deltas, not along z-axis. |
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| 0x05 | Server?/Client? | ROOMCHNG | Indication of user changing rooms, includes new location within room |
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| 0x06 | Server/Client | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 | Server/Client | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 | Server | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| [[0x0A|PROPREQ]] | Client | [[PROPREQ]] | Sent on connection to request properties (e.g. server type and protocol). May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B | Server | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C | Server | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D | Server | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0E | Server/Client | TEXT | Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored. |
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| 0x0F | Server/Client | PROPSET | Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty. |
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| 0x10 | Server | PROPUPD | Update properties on the given ObjID (with a new-style property list). |
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| 0x11 | Server/Client | WHISPER | Whispering. Includes a sender ID, and uses frame's ObjID for destination. |
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| 0x12 | Server/Client | TELEPORT | Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving). |
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| 0x14 | Client | ROOMIDRQ | Request numeric room ID for room name (e.g. "GroundZero#ChatElevator\<dimension-1\>"). |
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| 0x15 | Server | ROOMID | Associate room name with numeric room ID. |
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| 0x16 | Client | SUBSCRIB | Subscribe to a room (with numeric room ID) at a location and a distance. |
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| 0x17 | Client | UNSUBSCR | Unsubscribe from a room. |
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| 0x18 | Client | SUB-DIST | Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB. |
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| 0x19 | Server?/Client? | REDIRECT | No-op. |
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| 0x1A | Server | REDIRID | Reassign room ID<->room name mapping and point to a different RoomServer? |
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| 0x1B | Server?/Client? | FINGREQ | Unused. |
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| 0x1C | Server?/Client? | FINGREP | Unused. |
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| 0x1D | Client | BUDDYLISTUPDATE | Add or remove a buddy from buddy list. |
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| 0x1E | Server?/Client? | BUDDYLISTNOTIFY | Buddy came online or offline. |
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| 0x1F | Client | CHANNEL | Change channels (dimensions?). |
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| 0x01 (1) | Server?/Client | LONGLOC | Used for long movement and z-coordinate movement. |
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| 0x02 (2) | Server?/Client? | STATE | *Unknown* |
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| 0x03 (3) | Server/Client | PROP | Old-style property list. |
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| 0x04 (4) | Server | SHORTLOC | Movement deltas, not along z-axis. |
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| 0x05 (5) | Server?/Client? | ROOMCHNG | Indication of user changing rooms, includes new location within room |
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| 0x06 (6) | Server/Client | SESSINIT | Used by client to log in to a server, and server to acknowledge and provider more information. Uses old-style property list |
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| 0x07 (7) | Server/Client | SESSEXIT | Used by client to log off of a server, and server to acknowledge. Uses old-style property list. |
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| 0x08 (8) | Server | APPINIT | Usage unknown, does not seem to be sent by client. Modifies a state machine upon being received by client. Uses new-style property list. |
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| [[0x0A (10)|PROPREQ]] | Client | [[PROPREQ]] | Sent on connection to request properties (e.g. server type and protocol). May include a list of properties to request, but that functionality seems to be unused. |
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| 0x0B (11) | Server | DISAPPR | Indicate a Drone should disappear. |
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| 0x0C (12) | Server | APPRACTR | Indicate a Drone should appear at a room (indicated with a u16), at x, y, z, dir. |
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| 0x0D (13) | Server | REGOBJID | Associate a long Object ID with a short Object ID, to save bandwidth. These associations seem to be per connection. The object ID in the packet frame is not used for this, and is 0xFF (target connection). |
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| 0x0E (14) | Server/Client | TEXT | Used for chat. Includes an ObjID in the data itself, the ObjID in the packet frame is ignored. |
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| 0x0F (15) | Server/Client | PROPSET | Usually sent from client to server, although there is support for it to be sent server to client as a NOOP. This packet indicates a property change (e.g. avatar or sleep). It also can be sent for shared state, which can affect the objid it gets sent with. The packet format includes a string marked as "fromUser" but usually empty. |
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| 0x10 (16) | Server | PROPUPD | Update properties on the given ObjID (with a new-style property list). |
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| 0x11 (17) | Server/Client | WHISPER | Whispering. Includes a sender ID, and uses frame's ObjID for destination. |
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| 0x12 (18) | Server/Client | TELEPORT | Sent to server for teleporting, sent from server for drones teleporting (includes entering and leaving). |
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| 0x14 (20) | Client | ROOMIDRQ | Request numeric room ID for room name (e.g. "GroundZero#ChatElevator\<dimension-1\>"). |
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| 0x15 (21) | Server | ROOMID | Associate room name with numeric room ID. |
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| 0x16 (22) | Client | SUBSCRIB | Subscribe to a room (with numeric room ID) at a location and a distance. |
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| 0x17 (23) | Client | UNSUBSCR | Unsubscribe from a room. |
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| 0x18 (24) | Client | SUB-DIST | Subscribe to a room at a distance? Mostly after having moved, but I'm unclear on this. It is in use, as is SUBSCRIB. |
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| 0x19 (25) | Server?/Client? | REDIRECT | No-op. |
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| 0x1A (26) | Server | REDIRID | Reassign room ID<->room name mapping and point to a different RoomServer? |
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| 0x1B (27) | Server?/Client? | FINGREQ | Unused. |
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| 0x1C (28) | Server?/Client? | FINGREP | Unused. |
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| 0x1D (29) | Client | BUDDYLISTUPDATE | Add or remove a buddy from buddy list. |
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| 0x1E (30) | Server?/Client? | BUDDYLISTNOTIFY | Buddy came online or offline. |
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| 0x1F (31) | Client | CHANNEL | Change channels (dimensions?). |
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