Updated Persister (.world etc.) format (markdown)
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@ -23,6 +23,6 @@ Assuming empty class and object table, an object consists of an object ID (integ
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## Example from GroundZero
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## Example from GroundZero
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|"PERSISTER Worlds, Inc." | Persister version | Object ID | Class ID | Class name |
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| "PERSISTER Worlds, Inc." | Persister version | Object ID | Class ID | Class name |
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|-------------------------|-------------------|-----------|----------|----------|------------|
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| ------------------------ | ----------------- | --------- | -------- | ---------- |
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| 0x00 0x00 0x16 "PERSISTER Worlds, Inc." | 0x00 0x00 0x00 0x07 | 0x00 0x00 0x03 0x67 | 0x00 0x00 0x02 0xE6 | 0x00 0x00 0x16 "NET.worlds.scape.World" |
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| 0x00 0x00 0x16 "PERSISTER Worlds, Inc." | 0x00 0x00 0x00 0x07 | 0x00 0x00 0x03 0x67 | 0x00 0x00 0x02 0xE6 | 0x00 0x00 0x16 "NET.worlds.scape.World" |
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