Added 1 character view and fucked with effects
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parent
4ee7f503d7
commit
14593786d0
103
src/main.cpp
103
src/main.cpp
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@ -18,9 +18,10 @@ static char *note_name[] = { "C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#
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void updateTrack(char* name, char* type);
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void renderRows(WINDOW* win, xmp_module_info *mi, xmp_frame_info *fi);
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char getEffectType(int i);
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static char *device = "default";
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int chanOffset = 0; int detail = 0; int vol = 100;
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int chanOffset = 0; int detail = 1; int vol = 100;
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bool looper = false, is_stopped = false;
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int main(int argc, char *argv[]) {
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printf("Trakker %s (with libxmp %s)\n", VERSION, xmp_version);
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@ -137,10 +138,11 @@ int main(int argc, char *argv[]) {
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case 'l':
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looper = !looper;
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break;
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case '1': detail = 0; break;
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case '2': detail = 1; break;
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case '3': detail = 2; break;
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case '4': detail = 3; break;
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case '0': detail = 0; break;
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case '1': detail = 1; break;
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case '2': detail = 2; break;
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case '3': detail = 3; break;
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case '4': detail = 4; break;
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};
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renderRows(win, &mi, &fi);
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}
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@ -201,18 +203,23 @@ void renderRows(WINDOW* win, xmp_module_info *mi, xmp_frame_info *fi) {
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mi->mod->pat,
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fi->bpm,
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fi->speed,
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chanOffset,
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mi->mod->chn-1,
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chanOffset+1,
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mi->mod->chn,
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vol,
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detail+1,
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looper?"LOOP ":""
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);
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int view_chanOffset = chanOffset;
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int view_detail = detail;
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int dlvl = (7+(detail*4));
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int dlvl;
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if (detail == 4) dlvl = 19;
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else if (detail == 3) dlvl = 15;
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else if (detail == 2) dlvl = 11;
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else if (detail == 1) dlvl = 7;
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else dlvl = 2;
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for (int y = 0; y < LINES - 2; y++) {
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int trow = (fi->row - ((LINES - 2) / 2))+y;
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if (trow > fi->num_rows || trow < 0) { continue;}
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if (trow > fi->num_rows-1 || trow < 0) { continue;}
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if (trow == fi->row) {
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wattron(win, COLOR_PAIR(is_stopped?2:1));
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wattron(win, A_BOLD);
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@ -234,6 +241,7 @@ void renderRows(WINDOW* win, xmp_module_info *mi, xmp_frame_info *fi) {
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struct xmp_event event = mi->mod->xxt[track]->event[trow];
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if (i > 0 && i == chanOffset) wprintw(win, "<");
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else wprintw(win, "|");
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if (detail >= 1) {
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if (event.note > 0x80) {
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wprintw(win, "=== ");
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} else if (event.note > 0) {
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@ -242,42 +250,44 @@ void renderRows(WINDOW* win, xmp_module_info *mi, xmp_frame_info *fi) {
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} else {
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wprintw(win, "--- ");
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}
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if (event.ins > 0) {
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wprintw(win, "%02X", event.ins);
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} else {
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wprintw(win, "--");
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}
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if (detail >= 1) {
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if (event.vol > 0) {
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wprintw(win, " v%02X", event.vol);
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} else {
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wprintw(win, " ---");
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}
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if (detail >= 2) {
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if (event.fxt > 0) {
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char t = event.fxt;
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char t2[0];
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if (t > 0x0f) t = 'F' + (t - 0x0f);
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else { sprintf(t2, "%X", t); t = t2[0]; }
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wprintw(win, " %c%02X", t, event.fxp);
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if (event.vol != 0) {
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wprintw(win, " v%02i", event.vol-1);
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} else {
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wprintw(win, " ---");
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}
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if (detail >= 3) {
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if (event.f2t > 0) {
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char t = event.f2t;
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char t2[0];
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if (t > 0x0f) t = 'F' + (t - 0x0f);
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else { sprintf(t2, "%X", t); t = t2[0]; }
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wprintw(win, " %c%02X", t, event.f2p);
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} else {
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char f1;
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if ((f1 = getEffectType(event.fxt)) != 0)
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wprintw(win, " %c%02X", f1, event.fxp);
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else
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wprintw(win, " ---");
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if (detail >= 4) {
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char f2;
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if ((f2 = getEffectType(event.fxt)) != 0)
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wprintw(win, " %c%02X", f2, event.f2p);
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else
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wprintw(win, " ---");
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}
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}
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}
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} else {
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if (event.note > 0x80) {
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wprintw(win, "-");
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} else if (event.note > 0) {
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wprintw(win, "#");
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} else {
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wprintw(win, " ");
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}
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}
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view_chanOffset = chanOffset;
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view_detail = detail;
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@ -288,3 +298,38 @@ void renderRows(WINDOW* win, xmp_module_info *mi, xmp_frame_info *fi) {
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refresh();
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wrefresh(win);
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}
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char getEffectType(int i) {
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// The effect type characters are so strange to me.
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// They make absolutely no sense in why it's setup this way.
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// Maybe I'm mega stupid right now but this is all of the IT
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// formats effects, so maybe this will cover everything enough.
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// Broken, but not crashy-broken anymore.
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switch(i) {
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case 1: return 'F';
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case 2: return 'E';
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case 3: return 'G';
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case 4: return 'H';
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case 5: return 'L';
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case 6: return 'K';
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case 7: return 'R';
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case 8: return 'X';
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case 9: return 'O';
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case 10: return 'D';
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case 11: return 'B';
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case 16: return 'V';
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case 17: return 'W';
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case 27: return 'Q';
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case 29: return 'I';
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case 128: return 'M';
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case 129: return 'N';
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case 132: return 'Z';
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case 135: return 'T';
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case 137: return 'P';
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case 138: return 'Y';
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case 142: return 'C';
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case 163: return 'A';
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case 172: return 'U';
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case 180: return 'J';
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}
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}
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