i'm a moron
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@ -793,11 +793,11 @@ void handleTeleportRequest(internalTypes::markEntry details) {
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std::to_string(details.position.y) + ", " +
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std::to_string(details.position.y) + ", " +
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std::to_string(details.position.z) + ", " +
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std::to_string(details.position.z) + ", " +
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std::to_string(details.position.yaw) + "\n";
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std::to_string(details.position.yaw) + "\n";
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teleport(&roomsock, xPos, yPos, zPos, direction); // force positional update immediately
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xPos = details.position.x; // remember so that the idle thread doesn't rubberband us
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xPos = details.position.x; // remember so that the idle thread doesn't rubberband us
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yPos = details.position.y;
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yPos = details.position.y;
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zPos = details.position.z;
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zPos = details.position.z;
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direction = details.position.yaw;
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direction = details.position.yaw;
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teleport(&roomsock, xPos, yPos, zPos, direction); // force positional update immediately
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std::cout << "info: updating goto destination\n";
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std::cout << "info: updating goto destination\n";
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realLocation = details.url;
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realLocation = details.url;
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