nope
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0dd148f462
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24
src/main.cpp
24
src/main.cpp
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@ -823,27 +823,27 @@ void lookUpWorldName(std::string alias, char* buffer/*replies*/) {
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{"position", {0, 0, 0, 0}},
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{"blacklist", true}
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};
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std::cout << "info: found world \"" + alias + "\" in database, commencing teleport.\n";
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details.name = worldsmarks.value(alias, failsafe).value("name", "null");
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details.url = worldsmarks.value(alias, failsafe).value("url", "null");
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details.room = worldsmarks.value(alias, failsafe).value("room", "null");
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std::cout << "info: found world \"" + alias + "\" in database, commencing teleport.\n";
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details.position.x = worldsmarks.value(alias, failsafe).value("position", "null")[0];
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details.position.y = worldsmarks.value(alias, failsafe).value("position", "null")[1];
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details.position.z = worldsmarks.value(alias, failsafe).value("position", "null")[2];
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details.position.yaw = worldsmarks.value(alias, failsafe).value("position", "null")[3];
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std::cout << "info: found world \"" + alias + "\" in database, commencing teleport.\n";
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/*
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//details.name = worldsmarks.value(alias, failsafe).value("name", "null");
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//details.url = worldsmarks.value(alias, failsafe).value("url", "null");
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//details.room = worldsmarks.value(alias, failsafe).value("room", "null");
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//details.position.x = worldsmarks.value(alias, failsafe).value("position", "null")[0];
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//details.position.y = worldsmarks.value(alias, failsafe).value("position", "null")[1];
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//details.position.z = worldsmarks.value(alias, failsafe).value("position", "null")[2];
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//details.position.yaw = worldsmarks.value(alias, failsafe).value("position", "null")[3];
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details.name = (*key)["name"].get<std::string>();
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details.url = (*key)["url"].get<std::string>();
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details.room = (*key)["room"].get<std::string>();
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std::cout << "debug: retrieving position"; //found bug
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details.position.x = (*key)["position"][0];
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details.position.y = (*key)["position"][1];
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details.position.z = (*key)["position"][2];
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details.position.yaw = (*key)["position"][3];
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*/
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sprintf(buffer, mainConf->getValue("world_not_found_msg", "Taking you there now, teleport to me!").c_str());
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handleTeleportRequest(details);
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