using teleport() causes dementia... smh
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5d8b8e0f39
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1201257b11
14
src/main.cpp
14
src/main.cpp
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@ -785,7 +785,8 @@ void handleTeleportRequest(internalTypes::markEntry details) {
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sleep(1);
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sleep(1);
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std::cout << "info: requesting to join room \"" + details.room + "\"\n";
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std::cout << "info: requesting to join room \"" + details.room + "\"\n";
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roomIDReq(&roomsock, details.room);
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//roomIDReq(&roomsock, details.room); //fatal error
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room = details.room;
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std::cout << "info: updating goto destination\n";
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std::cout << "info: updating goto destination\n";
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realLocation = details.url;
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realLocation = details.url;
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@ -795,11 +796,12 @@ void handleTeleportRequest(internalTypes::markEntry details) {
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std::to_string(details.position.y) + ", " +
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std::to_string(details.position.y) + ", " +
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std::to_string(details.position.z) + ", " +
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std::to_string(details.position.z) + ", " +
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std::to_string(details.position.yaw) + "\n";
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std::to_string(details.position.yaw) + "\n";
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teleport(&roomsock,
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xPos = details.position.x;
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details.position.x,
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yPos = details.position.y;
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details.position.y,
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zPos = details.position.z;
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details.position.z,
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direction = details.position.yaw;
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details.position.yaw);
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std::cout << "info: done! initiating watchdog\n";
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}
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}
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// unimplemented
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// unimplemented
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